#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
-#include "main/hash_table.h"
#include "main/mtypes.h"
+#include "main/pipelineobj.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "program/program.h"
#include "program/prog_print.h"
#include "program/prog_parameter.h"
-#include "ralloc.h"
+#include "util/ralloc.h"
+#include "util/hash_table.h"
#include <stdbool.h>
#include "../glsl/glsl_parser_extras.h"
#include "../glsl/ir.h"
_mesa_get_shader_flags(void)
{
GLbitfield flags = 0x0;
- const char *env = _mesa_getenv("MESA_GLSL");
+ const char *env = getenv("MESA_GLSL");
if (env) {
if (strstr(env, "dump_on_error"))
options.DefaultPragmas.Optimize = GL_TRUE;
for (sh = 0; sh < MESA_SHADER_STAGES; ++sh)
- memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
+ memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options));
ctx->Shader.Flags = _mesa_get_shader_flags();
+ if (ctx->Shader.Flags != 0)
+ ctx->Const.GenerateTemporaryNames = true;
+
/* Extended for ARB_separate_shader_objects */
ctx->Shader.RefCount = 1;
- _glthread_INIT_MUTEX(ctx->Shader.Mutex);
+ mtx_init(&ctx->Shader.Mutex, mtx_plain);
}
_mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL);
/* Extended for ARB_separate_shader_objects */
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
+
assert(ctx->Shader.RefCount == 1);
- _glthread_DESTROY_MUTEX(ctx->Shader.Mutex);
+ mtx_destroy(&ctx->Shader.Mutex);
}
}
/* grow list */
- shProg->Shaders = (struct gl_shader **)
- _mesa_realloc(shProg->Shaders,
- n * sizeof(struct gl_shader *),
- (n + 1) * sizeof(struct gl_shader *));
+ shProg->Shaders = realloc(shProg->Shaders,
+ (n + 1) * sizeof(struct gl_shader *));
if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
return;
}
-static GLuint
+static GLuint
create_shader_program(struct gl_context *ctx)
{
GLuint name;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- shProg = ctx->Driver.NewShaderProgram(ctx, name);
+ shProg = ctx->Driver.NewShaderProgram(name);
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
/**
- * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
- * DeleteProgramARB.
+ * Delete a shader program. Actually, just decrement the program's
+ * reference count and mark it as DeletePending.
+ * Used to implement glDeleteProgram() and glDeleteObjectARB().
*/
static void
delete_shader_program(struct gl_context *ctx, GLuint name)
/* not found */
{
GLenum err;
- if (is_shader(ctx, shader))
- err = GL_INVALID_OPERATION;
- else if (is_program(ctx, shader))
+ if (is_shader(ctx, shader) || is_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
- struct gl_shader_program *shProg =
+ struct gl_shader_program *shProg;
+
+ if (maxCount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders(maxCount < 0)");
+ return;
+ }
+
+ shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
+
if (shProg) {
GLuint i;
for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
get_handle(struct gl_context *ctx, GLenum pname)
{
if (pname == GL_PROGRAM_OBJECT_ARB) {
- if (ctx->Shader.ActiveProgram)
- return ctx->Shader.ActiveProgram->Name;
+ if (ctx->_Shader->ActiveProgram)
+ return ctx->_Shader->ActiveProgram->Name;
else
return 0;
}
* programs (see glGetProgramivARB).
*/
static void
-get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *params)
+get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
+ GLint *params)
{
struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramiv(program)");
/* Is transform feedback available in this context?
*/
/* Are uniform buffer objects available in this context?
*/
const bool has_ubo =
- (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ARB_uniform_buffer_object)
+ (ctx->API == API_OPENGL_COMPAT &&
+ ctx->Extensions.ARB_uniform_buffer_object)
|| ctx->API == API_OPENGL_CORE
|| _mesa_is_gles3(ctx);
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
return;
}
*params = _mesa_longest_attribute_name_length(shProg);
return;
case GL_ACTIVE_UNIFORMS:
- *params = shProg->NumUserUniformStorage;
+ *params = shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
+ const unsigned num_uniforms =
+ shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
- for (i = 0; i < shProg->NumUserUniformStorage; i++) {
+ for (i = 0; i < num_uniforms; i++) {
/* Add one for the terminating NUL character for a non-array, and
* 4 for the "[0]" and the NUL for an array.
*/
for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
+ const GLint len =
+ strlen(shProg->TransformFeedback.VaryingNames[i]) + 1;
if (len > max_len)
max_len = len;
return;
}
case GL_PROGRAM_SEPARABLE:
- if (!ctx->Extensions.ARB_separate_shader_objects)
- break;
-
*params = shProg->SeparateShader;
return;
default:
get_program_info_log(struct gl_context *ctx, GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
- struct gl_shader_program *shProg
- = _mesa_lookup_shader_program(ctx, program);
+ struct gl_shader_program *shProg;
+
+ /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
+ * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
+ *
+ * "If a negative number is provided where an argument of type sizei or
+ * sizeiptr is specified, an INVALID_VALUE error is generated."
+ */
+ if (bufSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(bufSize < 0)");
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glGetProgramInfoLog(program)");
if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
return;
}
+
_mesa_copy_string(infoLog, bufSize, length, shProg->InfoLog);
}
get_shader_info_log(struct gl_context *ctx, GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
+ struct gl_shader *sh;
+
+ /* Section 2.5 GL Errors (page 18) of the OpenGL ES 3.0.4 spec and
+ * section 2.3.1 (Errors) of the OpenGL 4.5 spec say:
+ *
+ * "If a negative number is provided where an argument of type sizei or
+ * sizeiptr is specified, an INVALID_VALUE error is generated."
+ */
+ if (bufSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(bufSize < 0)");
+ return;
+ }
+
+ sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderInfoLog(shader)");
if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
return;
}
+
_mesa_copy_string(infoLog, bufSize, length, sh->InfoLog);
}
GLsizei *length, GLchar *sourceOut)
{
struct gl_shader *sh;
+
+ if (maxLength < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(bufSize < 0)");
+ return;
+ }
+
sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
if (!sh) {
return;
/**
* Set/replace shader source code. A helper function used by
- * glShaderSource[ARB] and glCreateShaderProgramEXT.
+ * glShaderSource[ARB].
*/
static void
shader_source(struct gl_context *ctx, GLuint shader, const GLchar *source)
if (!sh)
return;
- options = &ctx->ShaderCompilerOptions[sh->Stage];
+ options = &ctx->Const.ShaderCompilerOptions[sh->Stage];
/* set default pragma state for shader */
sh->Pragmas = options->DefaultPragmas;
*/
sh->CompileStatus = GL_FALSE;
} else {
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for %s shader %d:\n",
- _mesa_shader_stage_to_string(sh->Stage), sh->Name);
- printf("%s\n", sh->Source);
+ if (ctx->_Shader->Flags & GLSL_DUMP) {
+ fprintf(stderr, "GLSL source for %s shader %d:\n",
+ _mesa_shader_stage_to_string(sh->Stage), sh->Name);
+ fprintf(stderr, "%s\n", sh->Source);
+ fflush(stderr);
}
/* this call will set the shader->CompileStatus field to indicate if
*/
_mesa_glsl_compile_shader(ctx, sh, false, false);
- if (ctx->Shader.Flags & GLSL_LOG) {
+ if (ctx->_Shader->Flags & GLSL_LOG) {
_mesa_write_shader_to_file(sh);
}
- if (ctx->Shader.Flags & GLSL_DUMP) {
+ if (ctx->_Shader->Flags & GLSL_DUMP) {
if (sh->CompileStatus) {
- printf("GLSL IR for shader %d:\n", sh->Name);
- _mesa_print_ir(stdout, sh->ir, NULL);
- printf("\n\n");
+ fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name);
+ _mesa_print_ir(stderr, sh->ir, NULL);
+ fprintf(stderr, "\n\n");
} else {
- printf("GLSL shader %d failed to compile.\n", sh->Name);
+ fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name);
}
if (sh->InfoLog && sh->InfoLog[0] != 0) {
- printf("GLSL shader %d info log:\n", sh->Name);
- printf("%s\n", sh->InfoLog);
+ fprintf(stderr, "GLSL shader %d info log:\n", sh->Name);
+ fprintf(stderr, "%s\n", sh->InfoLog);
}
+ fflush(stderr);
}
-
}
if (!sh->CompileStatus) {
- if (ctx->Shader.Flags & GLSL_DUMP_ON_ERROR) {
+ if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) {
fprintf(stderr, "GLSL source for %s shader %d:\n",
_mesa_shader_stage_to_string(sh->Stage), sh->Name);
fprintf(stderr, "%s\n", sh->Source);
fflush(stderr);
}
- if (ctx->Shader.Flags & GLSL_REPORT_ERRORS) {
+ if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {
_mesa_debug(ctx, "Error compiling shader %u:\n%s\n",
sh->Name, sh->InfoLog);
}
_mesa_glsl_link_shader(ctx, shProg);
- if (shProg->LinkStatus == GL_FALSE &&
- (ctx->Shader.Flags & GLSL_REPORT_ERRORS)) {
+ if (shProg->LinkStatus == GL_FALSE &&
+ (ctx->_Shader->Flags & GLSL_REPORT_ERRORS)) {
_mesa_debug(ctx, "Error linking program %u:\n%s\n",
shProg->Name, shProg->InfoLog);
}
}
}
-/**
- */
+
static void
use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg)
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget)
{
struct gl_shader_program **target;
gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
- target = &ctx->Shader.CurrentProgram[stage];
+ target = &shTarget->CurrentProgram[stage];
if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL))
shProg = NULL;
if (*target != shProg) {
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ /* Program is current, flush it */
+ if (shTarget == ctx->_Shader) {
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ }
/* If the shader is also bound as the current rendering shader, unbind
* it from that binding point as well. This ensures that the correct
/* Empty for now. */
break;
case GL_FRAGMENT_SHADER:
- if (*target == ctx->Shader._CurrentFragmentProgram) {
+ if (*target == ctx->_Shader->_CurrentFragmentProgram) {
_mesa_reference_shader_program(ctx,
- &ctx->Shader._CurrentFragmentProgram,
+ &ctx->_Shader->_CurrentFragmentProgram,
NULL);
}
break;
}
}
+
/**
* Use the named shader program for subsequent rendering.
*/
void
_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
{
- use_shader_program(ctx, GL_VERTEX_SHADER, shProg);
- use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg);
- use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg);
- use_shader_program(ctx, GL_COMPUTE_SHADER, shProg);
+ use_shader_program(ctx, GL_VERTEX_SHADER, shProg, &ctx->Shader);
+ use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB, shProg, &ctx->Shader);
+ use_shader_program(ctx, GL_FRAGMENT_SHADER, shProg, &ctx->Shader);
+ use_shader_program(ctx, GL_COMPUTE_SHADER, shProg, &ctx->Shader);
_mesa_active_program(ctx, shProg, "glUseProgram");
if (ctx->Driver.UseProgram)
any active sampler in the current program object refers to a texture
image unit where fixed-function fragment processing accesses a
- texture target that does not match the sampler type, or
+ texture target that does not match the sampler type, or
the sum of the number of active samplers in the program and the
number of texture image units enabled for fixed-function fragment
image units allowed.
*/
-
/*
* Check: any two active samplers in the current program object are of
* different types, but refer to the same texture image unit,
static GLcharARB *
read_shader(const char *fname)
{
- const int max = 50*1000;
+ int shader_size = 0;
FILE *f = fopen(fname, "r");
GLcharARB *buffer, *shader;
int len;
return NULL;
}
- buffer = malloc(max);
- len = fread(buffer, 1, max, f);
+ /* allocate enough room for the entire shader */
+ fseek(f, 0, SEEK_END);
+ shader_size = ftell(f);
+ rewind(f);
+ assert(shader_size);
+
+ /* add one for terminating zero */
+ shader_size++;
+
+ buffer = malloc(shader_size);
+ assert(buffer);
+
+ len = fread(buffer, 1, shader_size, f);
buffer[len] = 0;
fclose(f);
}
/* debug code */
- if (ctx->Shader.Flags & GLSL_USE_PROG) {
+ if (ctx->_Shader->Flags & GLSL_USE_PROG) {
print_shader_info(shProg);
}
}
shProg = NULL;
}
- _mesa_use_program(ctx, shProg);
+ /* The ARB_separate_shader_object spec says:
+ *
+ * "The executable code for an individual shader stage is taken from
+ * the current program for that stage. If there is a current program
+ * object established by UseProgram, that program is considered current
+ * for all stages. Otherwise, if there is a bound program pipeline
+ * object (section 2.14.PPO), the program bound to the appropriate
+ * stage of the pipeline object is considered current."
+ */
+ if (program) {
+ /* Attach shader state to the binding point */
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
+ /* Update the program */
+ _mesa_use_program(ctx, shProg);
+ } else {
+ /* Must be done first: detach the progam */
+ _mesa_use_program(ctx, shProg);
+ /* Unattach shader_state binding point */
+ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
+ /* If a pipeline was bound, rebind it */
+ if (ctx->Pipeline.Current) {
+ _mesa_BindProgramPipeline(ctx->Pipeline.Current->Name);
+ }
+ }
}
(void) binaryformat;
(void) binary;
(void) length;
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderBinary");
}
GLenum *binaryFormat, GLvoid *binary)
{
struct gl_shader_program *shProg;
+ GLsizei length_dummy;
GET_CURRENT_CONTEXT(ctx);
- shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
- if (!shProg)
- return;
-
- if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetProgramBinary(program %u not linked)",
- shProg->Name);
- return;
- }
-
if (bufSize < 0){
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramBinary(bufSize < 0)");
return;
}
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramBinary");
+ if (!shProg)
+ return;
+
/* The ARB_get_program_binary spec says:
*
* "If <length> is NULL, then no length is returned."
+ *
+ * Ensure that length always points to valid storage to avoid multiple NULL
+ * pointer checks below.
*/
if (length != NULL)
+ length = &length_dummy;
+
+
+ /* The ARB_get_program_binary spec says:
+ *
+ * "When a program object's LINK_STATUS is FALSE, its program binary
+ * length is zero, and a call to GetProgramBinary will generate an
+ * INVALID_OPERATION error.
+ */
+ if (!shProg->LinkStatus) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetProgramBinary(program %u not linked)",
+ shProg->Name);
*length = 0;
+ return;
+ }
+
+ *length = 0;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetProgramBinary(driver supports zero binary formats)");
(void) binaryFormat;
(void) binary;
(void) binaryFormat;
(void) binary;
- (void) length;
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+
+ /* Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:
+ *
+ * "If a negative number is provided where an argument of type sizei or
+ * sizeiptr is specified, an INVALID_VALUE error is generated."
+ */
+ if (length < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glProgramBinary(length < 0)");
+ return;
+ }
+
+ /* The ARB_get_program_binary spec says:
+ *
+ * "<binaryFormat> and <binary> must be those returned by a previous
+ * call to GetProgramBinary, and <length> must be the length of the
+ * program binary as returned by GetProgramBinary or GetProgramiv with
+ * <pname> PROGRAM_BINARY_LENGTH. Loading the program binary will fail,
+ * setting the LINK_STATUS of <program> to FALSE, if these conditions
+ * are not met."
+ *
+ * Since any value of binaryFormat passed "is not one of those specified as
+ * allowable for [this] command, an INVALID_ENUM error is generated."
+ */
+ shProg->LinkStatus = GL_FALSE;
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramBinary");
}
* ProgramParameteri is not TRUE or FALSE."
*/
if (value != GL_TRUE && value != GL_FALSE) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(pname=%s, value=%d): "
- "value must be 0 or 1.",
- _mesa_lookup_enum_by_nr(pname),
- value);
- return;
+ goto invalid_value;
}
/* No need to notify the driver. Any changes will actually take effect
return;
case GL_PROGRAM_SEPARABLE:
- if (!ctx->Extensions.ARB_separate_shader_objects)
- break;
-
/* Spec imply that the behavior is the same as ARB_get_program_binary
* Chapter 7.3 Program Objects
*/
if (value != GL_TRUE && value != GL_FALSE) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glProgramParameteri(pname=%s, value=%d): "
- "value must be 0 or 1.",
- _mesa_lookup_enum_by_nr(pname),
- value);
- return;
+ goto invalid_value;
}
shProg->SeparateShader = value;
return;
default:
- break;
+ _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
+ _mesa_lookup_enum_by_nr(pname));
+ return;
}
- _mesa_error(ctx, GL_INVALID_ENUM, "glProgramParameteri(pname=%s)",
- _mesa_lookup_enum_by_nr(pname));
+invalid_value:
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glProgramParameteri(pname=%s, value=%d): "
+ "value must be 0 or 1.",
+ _mesa_lookup_enum_by_nr(pname),
+ value);
}
+
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg)
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget)
{
- use_shader_program(ctx, type, shProg);
+ use_shader_program(ctx, type, shProg, shTarget);
if (ctx->Driver.UseProgram)
ctx->Driver.UseProgram(ctx, shProg);
}
-/**
- * For GL_EXT_separate_shader_objects
- */
-void GLAPIENTRY
-_mesa_UseShaderProgramEXT(GLenum type, GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg = NULL;
-
- if (!_mesa_validate_shader_target(ctx, type)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
- return;
- }
-
- if (_mesa_is_xfb_active_and_unpaused(ctx)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseShaderProgramEXT(transform feedback is active)");
- return;
- }
-
- if (program) {
- shProg = _mesa_lookup_shader_program_err(ctx, program,
- "glUseShaderProgramEXT");
- if (shProg == NULL)
- return;
-
- if (!shProg->LinkStatus) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glUseShaderProgramEXT(program not linked)");
- return;
- }
- }
-
- _mesa_use_shader_program(ctx, type, shProg);
-}
-
-
-/**
- * For GL_EXT_separate_shader_objects
- */
-void GLAPIENTRY
-_mesa_ActiveProgramEXT(GLuint program)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_shader_program *shProg = (program != 0)
- ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT")
- : NULL;
-
- _mesa_active_program(ctx, shProg, "glActiveProgramEXT");
- return;
-}
-
static GLuint
_mesa_create_shader_program(struct gl_context* ctx, GLboolean separate,
GLenum type, GLsizei count, const GLchar* const *strings)
dst_gp->OutputType = src->Geom.OutputType;
dst->UsesClipDistanceOut = src->Geom.UsesClipDistance;
dst_gp->UsesEndPrimitive = src->Geom.UsesEndPrimitive;
+ dst_gp->UsesStreams = src->Geom.UsesStreams;
+ }
+ break;
+ case MESA_SHADER_FRAGMENT: {
+ struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst;
+ dst_fp->FragDepthLayout = src->FragDepthLayout;
}
break;
case MESA_SHADER_COMPUTE: {
}
}
-
-/**
- * For GL_EXT_separate_shader_objects
- */
-GLuint GLAPIENTRY
-_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- return _mesa_create_shader_program(ctx, GL_FALSE, type, 1, &string);
-}
-
/**
* ARB_separate_shader_objects: Compile & Link Program
- *
- * Basically the same as _mesa_CreateShaderProgramEXT but with support of
- * multiple strings and sets the SeparateShader flag to true.
*/
GLuint GLAPIENTRY
_mesa_CreateShaderProgramv(GLenum type, GLsizei count,