mesa: avoid valgrind warning due to opaque only being set sometimes
[mesa.git] / src / mesa / main / shaderapi.h
index d2d7f16ec7cda2c8c532e83db3a3c3f623411e26..09b9525e402a2a026e662ae5a12bdb5544620a31 100644 (file)
@@ -43,6 +43,9 @@ struct gl_shader_program;
 extern GLbitfield
 _mesa_get_shader_flags(void);
 
+extern const char *
+_mesa_get_shader_capture_path(void);
+
 extern void
 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
                   GLsizei *length, const GLchar *src);