struct gl_context;
struct gl_shader_program;
+extern GLbitfield
+_mesa_get_shader_flags(void);
+
+extern const char *
+_mesa_get_shader_capture_path(void);
+
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller);
+extern void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
+
+extern void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
+
extern unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg);
_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
-_mesa_CompileShader(GLhandleARB);
+_mesa_CompileShader(GLuint);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);
_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name);
_mesa_IsShader(GLuint name);
extern void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj);
+_mesa_LinkProgram(GLuint programObj);
extern void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *);
+_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
extern void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB);
+_mesa_UseProgram(GLuint);
extern void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB);
+_mesa_ValidateProgram(GLuint);
extern void GLAPIENTRY
-_mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *);
+_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
extern void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name);
extern void GLAPIENTRY
-_mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
- GLenum *, GLcharARB *);
+_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
+ GLenum *, GLchar *);
extern GLint GLAPIENTRY
-_mesa_GetAttribLocation(GLhandleARB, const GLcharARB *);
+_mesa_GetAttribLocation(GLuint, const GLchar *);
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg);
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget);
-extern void GLAPIENTRY
-_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
+extern void
+_mesa_copy_linked_program_data(gl_shader_stage type,
+ const struct gl_shader_program *src,
+ struct gl_program *dst);
+
+extern bool
+_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
-extern void GLAPIENTRY
-_mesa_ActiveProgramEXT(GLuint program);
+/* GL_ARB_separate_shader_objects */
extern GLuint GLAPIENTRY
-_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar* const *strings);
+
+/* GL_ARB_program_resource_query */
+extern const char*
+_mesa_program_resource_name(struct gl_program_resource *res);
+
+extern unsigned
+_mesa_program_resource_array_size(struct gl_program_resource *res);
+
+extern GLuint
+_mesa_program_resource_index(struct gl_shader_program *shProg,
+ struct gl_program_resource *res);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_name(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name,
+ unsigned *array_index);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index);
+
+extern bool
+_mesa_get_program_resource_name(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei bufSize, GLsizei *length,
+ GLchar *name, const char *caller);
+
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res);
+
+extern GLint
+_mesa_program_resource_location(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name);
+
+extern GLint
+_mesa_program_resource_location_index(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name);
+
+extern unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, GLuint index,
+ const GLenum prop, GLint *val, const char *caller);
extern void
-_mesa_copy_linked_program_data(gl_shader_type type,
- const struct gl_shader_program *src,
- struct gl_program *dst);
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei propCount, const GLenum *props,
+ GLsizei bufSize, GLsizei *length,
+ GLint *params);
+/* GL_ARB_tessellation_shader */
+extern void GLAPIENTRY
+_mesa_PatchParameteri(GLenum pname, GLint value);
+
+extern void GLAPIENTRY
+_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
+
+/* GL_ARB_shader_subroutine */
+void
+_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
+
+extern GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+ GLuint index, GLenum pname, GLint *values);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+ const GLuint *indices);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+ GLuint *params);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+ GLenum pname, GLint *values);
#ifdef __cplusplus
}