mesa: fix dispatch sanity with GL_OES_texture_storage_multisample_2d_array
[mesa.git] / src / mesa / main / shaderapi.h
index 4822e32c27086c685354df13d06fccb5ff60ac4d..0a10191684f0f13ed6b752357528b88172f6bce5 100644 (file)
@@ -40,6 +40,9 @@ struct _glapi_table;
 struct gl_context;
 struct gl_shader_program;
 
+extern GLbitfield
+_mesa_get_shader_flags(void);
+
 extern void
 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
                   GLsizei *length, const GLchar *src);
@@ -199,22 +202,113 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
 
 void
 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
-                        struct gl_shader_program *shProg);
+                         struct gl_shader_program *shProg,
+                         struct gl_pipeline_object *shTarget);
 
-extern void GLAPIENTRY
-_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
+extern void
+_mesa_copy_linked_program_data(gl_shader_stage type,
+                               const struct gl_shader_program *src,
+                               struct gl_program *dst);
+
+extern bool
+_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
 
-extern void GLAPIENTRY
-_mesa_ActiveProgramEXT(GLuint program);
 
+/* GL_ARB_separate_shader_objects */
 extern GLuint GLAPIENTRY
-_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+                           const GLchar* const *strings);
+
+/* GL_ARB_program_resource_query */
+extern const char*
+_mesa_program_resource_name(struct gl_program_resource *res);
+
+extern unsigned
+_mesa_program_resource_array_size(struct gl_program_resource *res);
+
+extern GLuint
+_mesa_program_resource_index(struct gl_shader_program *shProg,
+                             struct gl_program_resource *res);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_name(struct gl_shader_program *shProg,
+                                 GLenum programInterface, const char *name,
+                                 unsigned *array_index);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+                                  GLenum programInterface, GLuint index);
+
+extern bool
+_mesa_get_program_resource_name(struct gl_shader_program *shProg,
+                                GLenum programInterface, GLuint index,
+                                GLsizei bufSize, GLsizei *length,
+                                GLchar *name, const char *caller);
+
+extern GLint
+_mesa_program_resource_location(struct gl_shader_program *shProg,
+                                GLenum programInterface, const char *name);
+
+extern GLint
+_mesa_program_resource_location_index(struct gl_shader_program *shProg,
+                                      GLenum programInterface, const char *name);
+
+extern unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+                            struct gl_program_resource *res, GLuint index,
+                            const GLenum prop, GLint *val, const char *caller);
 
 extern void
-_mesa_copy_linked_program_data(gl_shader_stage type,
-                               const struct gl_shader_program *src,
-                               struct gl_program *dst);
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+                             GLenum programInterface, GLuint index,
+                             GLsizei propCount, const GLenum *props,
+                             GLsizei bufSize, GLsizei *length,
+                             GLint *params);
+
+/* GL_ARB_tessellation_shader */
+extern void GLAPIENTRY
+_mesa_PatchParameteri(GLenum pname, GLint value);
 
+extern void GLAPIENTRY
+_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
+
+/* GL_ARB_shader_subroutine */
+void
+_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
+
+extern GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+                                   const GLchar *name);
+
+extern GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+                         const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+                                   GLuint index, GLenum pname, GLint *values);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+                                     GLuint index, GLsizei bufsize,
+                                     GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+                              GLuint index, GLsizei bufsize,
+                              GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+                            const GLuint *indices);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+                              GLuint *params);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+                        GLenum pname, GLint *values);
 
 #ifdef __cplusplus
 }