mesa: fix dispatch sanity with GL_OES_texture_storage_multisample_2d_array
[mesa.git] / src / mesa / main / shaderapi.h
index c081f749f9379d8d047216e0df55bd75bb2d7c68..0a10191684f0f13ed6b752357528b88172f6bce5 100644 (file)
@@ -232,7 +232,8 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
 
 extern struct gl_program_resource *
 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
-                                 GLenum programInterface, const char *name);
+                                 GLenum programInterface, const char *name,
+                                 unsigned *array_index);
 
 extern struct gl_program_resource *
 _mesa_program_resource_find_index(struct gl_shader_program *shProg,