#include "glheader.h"
+#include "main/mtypes.h"
#include "compiler/shader_enums.h"
#ifdef __cplusplus
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index);
+extern struct gl_program_resource *
+_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
+ GLenum programInterface,
+ const struct gl_uniform_block *block,
+ unsigned index);
+
extern bool
_mesa_get_program_resource_name(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index,
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GLenum pname, GLint *values);
+extern GLvoid GLAPIENTRY
+_mesa_NamedStringARB(GLenum type, GLint namelen, const GLchar *name,
+ GLint stringlen, const GLchar *string);
+
+extern GLvoid GLAPIENTRY
+_mesa_DeleteNamedStringARB(GLint namelen, const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_CompileShaderIncludeARB(GLuint shader, GLsizei count,
+ const GLchar* const *path, const GLint *length);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsNamedStringARB(GLint namelen, const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize,
+ GLint *stringlen, GLchar *string);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetNamedStringivARB(GLint namelen, const GLchar *name,
+ GLenum pname, GLint *params);
+
GLcharARB *
_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
void
_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
+void
+_mesa_init_shader_includes(struct gl_shared_state *shared);
+
+void
+_mesa_destroy_shader_includes(struct gl_shared_state *shared);
+
+const char *
+_mesa_lookup_shader_include(struct gl_context *ctx, char *path,
+ bool error_check);
+
#ifdef __cplusplus
}
#endif