mesa: Allow setting GL_TEXTURE_MAX_LEVEL to 0 with GL_TEXTURE_RECTANGLE.
[mesa.git] / src / mesa / main / shaderapi.h
index 44426cc65ce7b13439eaa20487d4b1cd1a575524..17b05b3137f71b78e94ed8b0d512dbe35da43f87 100644 (file)
@@ -202,7 +202,8 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
 
 void
 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
-                        struct gl_shader_program *shProg);
+                         struct gl_shader_program *shProg,
+                         struct gl_pipeline_object *shTarget);
 
 extern void GLAPIENTRY
 _mesa_UseShaderProgramEXT(GLenum type, GLuint program);