struct gl_context;
struct gl_shader_program;
+extern GLbitfield
+_mesa_get_shader_flags(void);
+
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
void
_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg);
+ struct gl_shader_program *shProg,
+ struct gl_pipeline_object *shTarget);
extern void GLAPIENTRY
_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
extern void
-_mesa_copy_linked_program_data(gl_shader_type type,
+_mesa_copy_linked_program_data(gl_shader_stage type,
const struct gl_shader_program *src,
struct gl_program *dst);
+extern bool
+_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
+
+
+/* GL_ARB_separate_shader_objects */
+extern GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar* const *strings);
#ifdef __cplusplus
}