* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
-#include "mtypes.h"
+#include "main/mtypes.h"
+#include "compiler/shader_enums.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
-extern GLint
-_mesa_sizeof_glsl_type(GLenum type);
+
+struct _glapi_table;
+struct gl_context;
+struct gl_linked_shader;
+struct gl_pipeline_object;
+struct gl_program;
+struct gl_program_resource;
+struct gl_shader;
+struct gl_shader_program;
+
+extern GLbitfield
+_mesa_get_shader_flags(void);
+
+extern const char *
+_mesa_get_shader_capture_path(void);
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
extern void
-_mesa_use_program(GLcontext *ctx, GLuint program);
+_mesa_use_shader_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
+_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
+ const char *caller);
+extern void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
extern void
-_mesa_init_shader_dispatch(struct _glapi_table *exec);
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
+
+extern unsigned
+_mesa_count_active_attribs(struct gl_shader_program *shProg);
+extern size_t
+_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
+
+extern void
+_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
+ gl_shader_stage stage);
+void GLAPIENTRY
+_mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB);
+_mesa_CompileShader(GLuint);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type);
+
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type);
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
+void GLAPIENTRY
+_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
+
extern void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+extern GLint GLAPIENTRY
+_mesa_GetFragDataLocation(GLuint program, const GLchar *name);
+
+extern GLint GLAPIENTRY
+_mesa_GetFragDataIndex(GLuint program, const GLchar *name);
+
extern GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname);
_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);
+void GLAPIENTRY
+_mesa_LinkProgram_no_error(GLuint programObj);
+
+extern void GLAPIENTRY
+_mesa_LinkProgram(GLuint programObj);
+
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
+ const GLint *);
+
extern void GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj);
+_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
+void GLAPIENTRY
+_mesa_UseProgram_no_error(GLuint);
extern void GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+_mesa_UseProgram(GLuint);
extern void GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB);
+_mesa_ValidateProgram(GLuint);
+
+
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
extern void GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB);
+_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
+extern void GLAPIENTRY
+_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
+ const GLchar *name);
extern void GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
+_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name);
extern void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
- GLenum *, GLcharARB *);
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+ const GLchar *name);
-extern GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *);
+extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name);
+extern void GLAPIENTRY
+_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
+ GLenum *, GLchar *);
+extern GLint GLAPIENTRY
+_mesa_GetAttribLocation(GLuint, const GLchar *);
+
+void GLAPIENTRY
+_mesa_AttachShader_no_error(GLuint program, GLuint shader);
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum);
+
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
+void GLAPIENTRY
+_mesa_DetachShader_no_error(GLuint program, GLuint shader);
+
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
const void* binary, GLint length);
extern void GLAPIENTRY
-_mesa_ProgramParameteriARB(GLuint program, GLenum pname,
- GLint value);
+_mesa_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length,
+ GLenum *binaryFormat, GLvoid *binary);
+
+extern void GLAPIENTRY
+_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
+ const GLvoid *binary, GLsizei length);
+
+void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
+
+extern void GLAPIENTRY
+_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
+
+void
+_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
+ struct gl_shader_program *shProg, struct gl_program *prog,
+ struct gl_pipeline_object *shTarget);
+
+extern void
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+ struct gl_linked_shader *dst_sh);
+
+extern bool
+_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
+
+
+/* GL_ARB_separate_shader_objects */
+extern GLuint GLAPIENTRY
+_mesa_CreateShaderProgramv(GLenum type, GLsizei count,
+ const GLchar* const *strings);
+
+/* GL_ARB_program_resource_query */
+extern const char*
+_mesa_program_resource_name(struct gl_program_resource *res);
+
+extern unsigned
+_mesa_program_resource_array_size(struct gl_program_resource *res);
+
+extern GLuint
+_mesa_program_resource_index(struct gl_shader_program *shProg,
+ struct gl_program_resource *res);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_name(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name,
+ unsigned *array_index);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
+ GLenum programInterface,
+ const struct gl_uniform_block *block,
+ unsigned index);
+
+extern bool
+_mesa_get_program_resource_name(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei bufSize, GLsizei *length,
+ GLchar *name, const char *caller);
+
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res);
+
+extern GLint
+_mesa_program_resource_location(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name);
+
+extern GLint
+_mesa_program_resource_location_index(struct gl_shader_program *shProg,
+ GLenum programInterface, const char *name);
+
+extern unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+ struct gl_program_resource *res, GLuint index,
+ const GLenum prop, GLint *val, const char *caller);
+
+extern void
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+ GLenum programInterface, GLuint index,
+ GLsizei propCount, const GLenum *props,
+ GLsizei bufSize, GLsizei *length,
+ GLint *params);
+
+/* GL_ARB_tessellation_shader */
+void GLAPIENTRY
+_mesa_PatchParameteri_no_error(GLenum pname, GLint value);
+
+extern void GLAPIENTRY
+_mesa_PatchParameteri(GLenum pname, GLint value);
+
+extern void GLAPIENTRY
+_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
+
+/* GL_ARB_shader_subroutine */
+void
+_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_program *prog);
+
+extern GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+ const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+ GLuint index, GLenum pname, GLint *values);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+ GLuint index, GLsizei bufsize,
+ GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+ const GLuint *indices);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+ GLuint *params);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+ GLenum pname, GLint *values);
+
+GLcharARB *
+_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
+
+#ifdef __cplusplus
+}
+#endif
#endif /* SHADERAPI_H */