#include "glheader.h"
-
+#include "main/mtypes.h"
+#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
struct _glapi_table;
struct gl_context;
+struct gl_linked_shader;
+struct gl_pipeline_object;
+struct gl_program;
+struct gl_program_resource;
+struct gl_shader;
struct gl_shader_program;
extern GLbitfield
_mesa_get_shader_flags(void);
+extern const char *
+_mesa_get_shader_capture_path(void);
+
extern void
_mesa_copy_string(GLchar *dst, GLsizei maxLength,
GLsizei *length, const GLchar *src);
extern void
-_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
+_mesa_use_shader_program(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
extern void
_mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
const char *caller);
+extern void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
+
+extern void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
+
extern unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg);
extern size_t
_mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
+extern void
+_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
+ gl_shader_stage stage);
+
+void GLAPIENTRY
+_mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
+
extern void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
extern void GLAPIENTRY
-_mesa_CompileShader(GLhandleARB);
+_mesa_CompileShader(GLuint);
extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type);
+
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type);
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
+void GLAPIENTRY
+_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
+
extern void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
extern void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
extern GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);
+void GLAPIENTRY
+_mesa_LinkProgram_no_error(GLuint programObj);
+
extern void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj);
+_mesa_LinkProgram(GLuint programObj);
+
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
+ const GLint *);
extern void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *);
+_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
+void GLAPIENTRY
+_mesa_UseProgram_no_error(GLuint);
extern void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB);
+_mesa_UseProgram(GLuint);
extern void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB);
+_mesa_ValidateProgram(GLuint);
+
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
extern void GLAPIENTRY
-_mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *);
+_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
extern void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name);
extern void GLAPIENTRY
-_mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
- GLenum *, GLcharARB *);
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+ const GLchar *name);
-extern GLint GLAPIENTRY
-_mesa_GetAttribLocation(GLhandleARB, const GLcharARB *);
+extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name);
+
+extern void GLAPIENTRY
+_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
+ GLenum *, GLchar *);
+extern GLint GLAPIENTRY
+_mesa_GetAttribLocation(GLuint, const GLchar *);
+void GLAPIENTRY
+_mesa_AttachShader_no_error(GLuint program, GLuint shader);
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum);
+
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
+void GLAPIENTRY
+_mesa_DetachShader_no_error(GLuint program, GLuint shader);
+
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
+void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
+
extern void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
void
-_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
- struct gl_shader_program *shProg,
- struct gl_pipeline_object *shTarget);
+_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
+ struct gl_shader_program *shProg, struct gl_program *prog,
+ struct gl_pipeline_object *shTarget);
extern void
-_mesa_copy_linked_program_data(gl_shader_stage type,
- const struct gl_shader_program *src,
- struct gl_program *dst);
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+ struct gl_linked_shader *dst_sh);
extern bool
_mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
extern struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
- GLenum programInterface, const char *name);
+ GLenum programInterface, const char *name,
+ unsigned *array_index);
extern struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index);
+extern struct gl_program_resource *
+_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
+ GLenum programInterface,
+ const struct gl_uniform_block *block,
+ unsigned index);
+
extern bool
_mesa_get_program_resource_name(struct gl_shader_program *shProg,
GLenum programInterface, GLuint index,
GLsizei bufSize, GLsizei *length,
GLchar *name, const char *caller);
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res);
+
extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
GLenum programInterface, const char *name);
GLint *params);
/* GL_ARB_tessellation_shader */
+void GLAPIENTRY
+_mesa_PatchParameteri_no_error(GLenum pname, GLint value);
+
extern void GLAPIENTRY
_mesa_PatchParameteri(GLenum pname, GLint value);
/* GL_ARB_shader_subroutine */
void
-_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
+_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
+ struct gl_program *prog);
extern GLint GLAPIENTRY
_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
GLenum pname, GLint *values);
+GLcharARB *
+_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
+
#ifdef __cplusplus
}
#endif