mesa: move GL_ARB_debug_output code into new debug_output.c file
[mesa.git] / src / mesa / main / shaderapi.h
index 44426cc65ce7b13439eaa20487d4b1cd1a575524..8922c4d0640ecc58876ee8e18af329ee278be785 100644 (file)
@@ -64,7 +64,7 @@ extern void GLAPIENTRY
 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
 
 extern void  GLAPIENTRY
-_mesa_CompileShader(GLhandleARB);
+_mesa_CompileShader(GLuint);
 
 extern GLhandleARB GLAPIENTRY
 _mesa_CreateProgramObjectARB(void);
@@ -100,7 +100,7 @@ extern void GLAPIENTRY
 _mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
 
 extern void GLAPIENTRY
-_mesa_GetShaderSource(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+_mesa_GetShaderSource(GLuint, GLsizei, GLsizei *, GLchar *);
 
 extern GLboolean GLAPIENTRY
 _mesa_IsProgram(GLuint name);
@@ -109,20 +109,20 @@ extern GLboolean GLAPIENTRY
 _mesa_IsShader(GLuint name);
 
 extern void GLAPIENTRY
-_mesa_LinkProgram(GLhandleARB programObj);
+_mesa_LinkProgram(GLuint programObj);
 
 extern void GLAPIENTRY
-_mesa_ShaderSource(GLhandleARB, GLsizei, const GLcharARB* const *, const GLint *);
+_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
 
 extern void GLAPIENTRY
-_mesa_UseProgram(GLhandleARB);
+_mesa_UseProgram(GLuint);
 
 extern void GLAPIENTRY
-_mesa_ValidateProgram(GLhandleARB);
+_mesa_ValidateProgram(GLuint);
 
 
 extern void GLAPIENTRY
-_mesa_BindAttribLocation(GLhandleARB, GLuint, const GLcharARB *);
+_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
 
 extern void GLAPIENTRY
 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
@@ -133,11 +133,11 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
                                   GLuint index, const GLchar *name);
 
 extern void GLAPIENTRY
-_mesa_GetActiveAttrib(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
-                         GLenum *, GLcharARB *);
+_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
+                         GLenum *, GLchar *);
 
 extern GLint GLAPIENTRY
-_mesa_GetAttribLocation(GLhandleARB, const GLcharARB *);
+_mesa_GetAttribLocation(GLuint, const GLchar *);
 
 
 
@@ -202,16 +202,8 @@ _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
 
 void
 _mesa_use_shader_program(struct gl_context *ctx, GLenum type,
-                        struct gl_shader_program *shProg);
-
-extern void GLAPIENTRY
-_mesa_UseShaderProgramEXT(GLenum type, GLuint program);
-
-extern void GLAPIENTRY
-_mesa_ActiveProgramEXT(GLuint program);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string);
+                         struct gl_shader_program *shProg,
+                         struct gl_pipeline_object *shTarget);
 
 extern void
 _mesa_copy_linked_program_data(gl_shader_stage type,
@@ -227,6 +219,100 @@ extern GLuint GLAPIENTRY
 _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
                            const GLchar* const *strings);
 
+/* GL_ARB_program_resource_query */
+extern const char*
+_mesa_program_resource_name(struct gl_program_resource *res);
+
+extern unsigned
+_mesa_program_resource_array_size(struct gl_program_resource *res);
+
+extern GLuint
+_mesa_program_resource_index(struct gl_shader_program *shProg,
+                             struct gl_program_resource *res);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_name(struct gl_shader_program *shProg,
+                                 GLenum programInterface, const char *name,
+                                 unsigned *array_index);
+
+extern struct gl_program_resource *
+_mesa_program_resource_find_index(struct gl_shader_program *shProg,
+                                  GLenum programInterface, GLuint index);
+
+extern bool
+_mesa_get_program_resource_name(struct gl_shader_program *shProg,
+                                GLenum programInterface, GLuint index,
+                                GLsizei bufSize, GLsizei *length,
+                                GLchar *name, const char *caller);
+
+extern unsigned
+_mesa_program_resource_name_len(struct gl_program_resource *res);
+
+extern GLint
+_mesa_program_resource_location(struct gl_shader_program *shProg,
+                                GLenum programInterface, const char *name);
+
+extern GLint
+_mesa_program_resource_location_index(struct gl_shader_program *shProg,
+                                      GLenum programInterface, const char *name);
+
+extern unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+                            struct gl_program_resource *res, GLuint index,
+                            const GLenum prop, GLint *val, const char *caller);
+
+extern void
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+                             GLenum programInterface, GLuint index,
+                             GLsizei propCount, const GLenum *props,
+                             GLsizei bufSize, GLsizei *length,
+                             GLint *params);
+
+/* GL_ARB_tessellation_shader */
+extern void GLAPIENTRY
+_mesa_PatchParameteri(GLenum pname, GLint value);
+
+extern void GLAPIENTRY
+_mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
+
+/* GL_ARB_shader_subroutine */
+void
+_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
+
+extern GLint GLAPIENTRY
+_mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
+                                   const GLchar *name);
+
+extern GLuint GLAPIENTRY
+_mesa_GetSubroutineIndex(GLuint program, GLenum shadertype,
+                         const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype,
+                                   GLuint index, GLenum pname, GLint *values);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype,
+                                     GLuint index, GLsizei bufsize,
+                                     GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype,
+                              GLuint index, GLsizei bufsize,
+                              GLsizei *length, GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count,
+                            const GLuint *indices);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location,
+                              GLuint *params);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
+                        GLenum pname, GLint *values);
+
 #ifdef __cplusplus
 }
 #endif