mesa: add ARB_shading_language_include infrastructure to gl_shared_state
[mesa.git] / src / mesa / main / shaderapi.h
index 8922c4d0640ecc58876ee8e18af329ee278be785..8a9d94e1c1fceacc83701385e0d28abd6ee98382 100644 (file)
@@ -29,7 +29,8 @@
 
 
 #include "glheader.h"
-
+#include "main/mtypes.h"
+#include "compiler/shader_enums.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -38,28 +39,50 @@ extern "C" {
 
 struct _glapi_table;
 struct gl_context;
+struct gl_linked_shader;
+struct gl_pipeline_object;
+struct gl_program;
+struct gl_program_resource;
+struct gl_shader;
 struct gl_shader_program;
 
 extern GLbitfield
 _mesa_get_shader_flags(void);
 
+extern const char *
+_mesa_get_shader_capture_path(void);
+
 extern void
 _mesa_copy_string(GLchar *dst, GLsizei maxLength,
                   GLsizei *length, const GLchar *src);
 
 extern void
-_mesa_use_program(struct gl_context *ctx, struct gl_shader_program *shProg);
+_mesa_use_shader_program(struct gl_context *ctx,
+                         struct gl_shader_program *shProg);
 
 extern void
 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
                     const char *caller);
 
+extern void
+_mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
+
+extern void
+_mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
+
 extern unsigned
 _mesa_count_active_attribs(struct gl_shader_program *shProg);
 
 extern size_t
 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
 
+extern void
+_mesa_shader_write_subroutine_indices(struct gl_context *ctx,
+                                      gl_shader_stage stage);
+
+void GLAPIENTRY
+_mesa_AttachObjectARB_no_error(GLhandleARB, GLhandleARB);
+
 extern void GLAPIENTRY
 _mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
 
@@ -69,12 +92,18 @@ _mesa_CompileShader(GLuint);
 extern GLhandleARB GLAPIENTRY
 _mesa_CreateProgramObjectARB(void);
 
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type);
+
 extern GLhandleARB GLAPIENTRY
 _mesa_CreateShaderObjectARB(GLenum type);
 
 extern void GLAPIENTRY
 _mesa_DeleteObjectARB(GLhandleARB obj);
 
+void GLAPIENTRY
+_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
+
 extern void GLAPIENTRY
 _mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
 
@@ -108,12 +137,21 @@ _mesa_IsProgram(GLuint name);
 extern GLboolean GLAPIENTRY
 _mesa_IsShader(GLuint name);
 
+void GLAPIENTRY
+_mesa_LinkProgram_no_error(GLuint programObj);
+
 extern void GLAPIENTRY
 _mesa_LinkProgram(GLuint programObj);
 
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
+                            const GLint *);
+
 extern void GLAPIENTRY
 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
 
+void GLAPIENTRY
+_mesa_UseProgram_no_error(GLuint);
 extern void GLAPIENTRY
 _mesa_UseProgram(GLuint);
 
@@ -121,6 +159,9 @@ extern void GLAPIENTRY
 _mesa_ValidateProgram(GLuint);
 
 
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
+
 extern void GLAPIENTRY
 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
 
@@ -132,6 +173,14 @@ extern void GLAPIENTRY
 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
                                   GLuint index, const GLchar *name);
 
+extern void GLAPIENTRY
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+                                    const GLchar *name);
+
+extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+                                           GLuint index, const GLchar *name);
+
 extern void GLAPIENTRY
 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
                          GLenum *, GLchar *);
@@ -139,11 +188,15 @@ _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
 extern GLint GLAPIENTRY
 _mesa_GetAttribLocation(GLuint, const GLchar *);
 
-
+void GLAPIENTRY
+_mesa_AttachShader_no_error(GLuint program, GLuint shader);
 
 extern void GLAPIENTRY
 _mesa_AttachShader(GLuint program, GLuint shader);
 
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum);
+
 extern GLuint GLAPIENTRY
 _mesa_CreateShader(GLenum);
 
@@ -156,6 +209,9 @@ _mesa_DeleteProgram(GLuint program);
 extern void GLAPIENTRY
 _mesa_DeleteShader(GLuint shader);
 
+void GLAPIENTRY
+_mesa_DetachShader_no_error(GLuint program, GLuint shader);
+
 extern void GLAPIENTRY
 _mesa_DetachShader(GLuint program, GLuint shader);
 
@@ -197,18 +253,20 @@ extern void GLAPIENTRY
 _mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
                     const GLvoid *binary, GLsizei length);
 
+void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
+
 extern void GLAPIENTRY
 _mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
 
 void
-_mesa_use_shader_program(struct gl_context *ctx, GLenum type,
-                         struct gl_shader_program *shProg,
-                         struct gl_pipeline_object *shTarget);
+_mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
+                  struct gl_shader_program *shProg, struct gl_program *prog,
+                  struct gl_pipeline_object *shTarget);
 
 extern void
-_mesa_copy_linked_program_data(gl_shader_stage type,
-                               const struct gl_shader_program *src,
-                               struct gl_program *dst);
+_mesa_copy_linked_program_data(const struct gl_shader_program *src,
+                               struct gl_linked_shader *dst_sh);
 
 extern bool
 _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
@@ -239,6 +297,12 @@ extern struct gl_program_resource *
 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
                                   GLenum programInterface, GLuint index);
 
+extern struct gl_program_resource *
+_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
+                                            GLenum programInterface,
+                                            const struct gl_uniform_block *block,
+                                            unsigned index);
+
 extern bool
 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
                                 GLenum programInterface, GLuint index,
@@ -269,6 +333,9 @@ _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
                              GLint *params);
 
 /* GL_ARB_tessellation_shader */
+void GLAPIENTRY
+_mesa_PatchParameteri_no_error(GLenum pname, GLint value);
+
 extern void GLAPIENTRY
 _mesa_PatchParameteri(GLenum pname, GLint value);
 
@@ -277,7 +344,8 @@ _mesa_PatchParameterfv(GLenum pname, const GLfloat *values);
 
 /* GL_ARB_shader_subroutine */
 void
-_mesa_shader_program_init_subroutine_defaults(struct gl_shader_program *shProg);
+_mesa_program_init_subroutine_defaults(struct gl_context *ctx,
+                                       struct gl_program *prog);
 
 extern GLint GLAPIENTRY
 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype,
@@ -313,6 +381,40 @@ extern GLvoid GLAPIENTRY
 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
                         GLenum pname, GLint *values);
 
+extern GLvoid GLAPIENTRY
+_mesa_NamedStringARB(GLenum type, GLint namelen, const GLchar *name,
+                     GLint stringlen, const GLchar *string);
+
+extern GLvoid GLAPIENTRY
+_mesa_DeleteNamedStringARB(GLint namelen, const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_CompileShaderIncludeARB(GLuint shader, GLsizei count,
+                              const GLchar* const *path, const GLint *length);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsNamedStringARB(GLint namelen, const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize,
+                        GLint *stringlen, GLchar *string);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetNamedStringivARB(GLint namelen, const GLchar *name,
+                          GLenum pname, GLint *params);
+
+GLcharARB *
+_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_init_shader_includes(struct gl_shared_state *shared);
+
+void
+_mesa_destroy_shader_includes(struct gl_shared_state *shared);
+
 #ifdef __cplusplus
 }
 #endif