mesa: add ARB_shading_language_include infrastructure to gl_shared_state
[mesa.git] / src / mesa / main / shaderapi.h
index e4c3bd2e76e4f5a8220ea6fc246b098f204e21c4..8a9d94e1c1fceacc83701385e0d28abd6ee98382 100644 (file)
@@ -29,7 +29,8 @@
 
 
 #include "glheader.h"
-
+#include "main/mtypes.h"
+#include "compiler/shader_enums.h"
 
 #ifdef __cplusplus
 extern "C" {
@@ -38,6 +39,11 @@ extern "C" {
 
 struct _glapi_table;
 struct gl_context;
+struct gl_linked_shader;
+struct gl_pipeline_object;
+struct gl_program;
+struct gl_program_resource;
+struct gl_shader;
 struct gl_shader_program;
 
 extern GLbitfield
@@ -131,9 +137,16 @@ _mesa_IsProgram(GLuint name);
 extern GLboolean GLAPIENTRY
 _mesa_IsShader(GLuint name);
 
+void GLAPIENTRY
+_mesa_LinkProgram_no_error(GLuint programObj);
+
 extern void GLAPIENTRY
 _mesa_LinkProgram(GLuint programObj);
 
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
+                            const GLint *);
+
 extern void GLAPIENTRY
 _mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
 
@@ -284,6 +297,12 @@ extern struct gl_program_resource *
 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
                                   GLenum programInterface, GLuint index);
 
+extern struct gl_program_resource *
+_mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
+                                            GLenum programInterface,
+                                            const struct gl_uniform_block *block,
+                                            unsigned index);
+
 extern bool
 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
                                 GLenum programInterface, GLuint index,
@@ -362,6 +381,40 @@ extern GLvoid GLAPIENTRY
 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype,
                         GLenum pname, GLint *values);
 
+extern GLvoid GLAPIENTRY
+_mesa_NamedStringARB(GLenum type, GLint namelen, const GLchar *name,
+                     GLint stringlen, const GLchar *string);
+
+extern GLvoid GLAPIENTRY
+_mesa_DeleteNamedStringARB(GLint namelen, const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_CompileShaderIncludeARB(GLuint shader, GLsizei count,
+                              const GLchar* const *path, const GLint *length);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsNamedStringARB(GLint namelen, const GLchar *name);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetNamedStringARB(GLint namelen, const GLchar *name, GLsizei bufSize,
+                        GLint *stringlen, GLchar *string);
+
+extern GLvoid GLAPIENTRY
+_mesa_GetNamedStringivARB(GLint namelen, const GLchar *name,
+                          GLenum pname, GLint *params);
+
+GLcharARB *
+_mesa_read_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_dump_shader_source(const gl_shader_stage stage, const char *source);
+
+void
+_mesa_init_shader_includes(struct gl_shared_state *shared);
+
+void
+_mesa_destroy_shader_includes(struct gl_shared_state *shared);
+
 #ifdef __cplusplus
 }
 #endif