mesa: remove duplicated code around framebuffer_renderbuffer()
[mesa.git] / src / mesa / main / shaderapi.h
index 3f6c0ff0cbabe3e095e1336c96462aa7942e86b9..b7ba7ab84a6af0270ed606b53ad572ec46c12bf5 100644 (file)
@@ -86,6 +86,9 @@ _mesa_CompileShader(GLuint);
 extern GLhandleARB GLAPIENTRY
 _mesa_CreateProgramObjectARB(void);
 
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type);
+
 extern GLhandleARB GLAPIENTRY
 _mesa_CreateShaderObjectARB(GLenum type);
 
@@ -140,6 +143,9 @@ extern void GLAPIENTRY
 _mesa_ValidateProgram(GLuint);
 
 
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
+
 extern void GLAPIENTRY
 _mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
 
@@ -151,6 +157,14 @@ extern void GLAPIENTRY
 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
                                   GLuint index, const GLchar *name);
 
+extern void GLAPIENTRY
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+                                    const GLchar *name);
+
+extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+                                           GLuint index, const GLchar *name);
+
 extern void GLAPIENTRY
 _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
                          GLenum *, GLchar *);
@@ -164,6 +178,9 @@ _mesa_AttachShader_no_error(GLuint program, GLuint shader);
 extern void GLAPIENTRY
 _mesa_AttachShader(GLuint program, GLuint shader);
 
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum);
+
 extern GLuint GLAPIENTRY
 _mesa_CreateShader(GLenum);