extern GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void);
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB_no_error(GLenum type);
+
extern GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type);
_mesa_ValidateProgram(GLuint);
+void GLAPIENTRY
+_mesa_BindAttribLocation_no_error(GLuint program, GLuint, const GLchar *);
+
extern void GLAPIENTRY
_mesa_BindAttribLocation(GLuint program, GLuint, const GLchar *);
_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
GLuint index, const GLchar *name);
+extern void GLAPIENTRY
+_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
+ const GLchar *name);
+
+extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
+ GLuint index, const GLchar *name);
+
extern void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
GLenum *, GLchar *);
extern void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader);
+GLuint GLAPIENTRY
+_mesa_CreateShader_no_error(GLenum);
+
extern GLuint GLAPIENTRY
_mesa_CreateShader(GLenum);