#include "glheader.h"
-
+#include "compiler/shader_enums.h"
#ifdef __cplusplus
extern "C" {
struct _glapi_table;
struct gl_context;
+struct gl_linked_shader;
+struct gl_pipeline_object;
+struct gl_program;
+struct gl_program_resource;
+struct gl_shader;
struct gl_shader_program;
extern GLbitfield
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
+void GLAPIENTRY
+_mesa_DetachObjectARB_no_error(GLhandleARB, GLhandleARB);
+
extern void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
extern GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name);
+void GLAPIENTRY
+_mesa_LinkProgram_no_error(GLuint programObj);
+
extern void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj);
+void GLAPIENTRY
+_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
+ const GLint *);
+
extern void GLAPIENTRY
_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);
extern void GLAPIENTRY
_mesa_DeleteShader(GLuint shader);
+void GLAPIENTRY
+_mesa_DetachShader_no_error(GLuint program, GLuint shader);
+
extern void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader);
_mesa_ProgramBinary(GLuint program, GLenum binaryFormat,
const GLvoid *binary, GLsizei length);
+void GLAPIENTRY
+_mesa_ProgramParameteri_no_error(GLuint program, GLenum pname, GLint value);
+
extern void GLAPIENTRY
_mesa_ProgramParameteri(GLuint program, GLenum pname, GLint value);
GLint *params);
/* GL_ARB_tessellation_shader */
+void GLAPIENTRY
+_mesa_PatchParameteri_no_error(GLenum pname, GLint value);
+
extern void GLAPIENTRY
_mesa_PatchParameteri(GLenum pname, GLint value);