}
}
+void
+_mesa_init_image_units(struct gl_context *ctx)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) {
+ struct gl_image_unit *u = &ctx->ImageUnits[i];
+ u->Access = GL_READ_ONLY;
+ u->Format = GL_R8;
+ u->_ActualFormat = _mesa_get_shader_image_format(u->Format);
+ }
+}
+
static GLboolean
validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
{
struct gl_texture_object *t = u->TexObj;
mesa_format tex_format;
- if (!t || u->Level < t->BaseLevel ||
- u->Level > t->_MaxLevel)
+ if (!t)
return GL_FALSE;
_mesa_test_texobj_completeness(ctx, t);
- if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
+ if (u->Level < t->BaseLevel ||
+ u->Level > t->_MaxLevel ||
+ (u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;
return GL_FALSE;
if (t->Target == GL_TEXTURE_BUFFER) {
- tex_format = t->_BufferObjectFormat;
+ tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
} else {
struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
return GL_FALSE;
- tex_format = img->TexFormat;
+ tex_format = _mesa_get_shader_image_format(img->InternalFormat);
}
- if (get_image_format_class(tex_format) == IMAGE_FORMAT_CLASS_NONE)
+ if (!tex_format)
return GL_FALSE;
switch (t->ImageFormatCompatibilityType) {
GLenum format)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_object *t = NULL;
struct gl_image_unit *u;
if (!validate_bind_image_texture(ctx, unit, texture, level,
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
if (texture) {
- t = _mesa_lookup_texture(ctx, texture);
+ struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture);
+
if (!t) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
return;
}
_mesa_reference_texobj(&u->TexObj, t);
- u->Level = level;
- u->Access = access;
- u->Format = format;
- u->_ActualFormat = _mesa_get_shader_image_format(format);
-
- if (_mesa_tex_target_is_layered(t->Target)) {
- u->Layered = layered;
- u->Layer = (layered ? 0 : layer);
- } else {
- u->Layered = GL_FALSE;
- u->Layer = 0;
- }
-
} else {
_mesa_reference_texobj(&u->TexObj, NULL);
}
+ u->Level = level;
+ u->Access = access;
+ u->Format = format;
+ u->_ActualFormat = _mesa_get_shader_image_format(format);
u->_Valid = validate_image_unit(ctx, u);
+ if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
+ u->Layered = layered;
+ u->Layer = (layered ? 0 : layer);
+ } else {
+ u->Layered = GL_FALSE;
+ u->Layer = 0;
+ }
+
if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
+ ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
layer, access, format);
}
"glBindImageTextures(the internal format %s of "
"the level zero texture image of textures[%d]=%u "
"is not supported)",
- _mesa_lookup_enum_by_nr(tex_format),
+ _mesa_enum_to_string(tex_format),
i, texture);
continue;
}