mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
[mesa.git] / src / mesa / main / shaderimage.c
index 005698c526f4fa99d58e240315117ef0a450d0dd..a348cdb04058840698dff09c1394ae1f0aa5f829 100644 (file)
@@ -331,19 +331,33 @@ get_image_format_class(mesa_format format)
    }
 }
 
+void
+_mesa_init_image_units(struct gl_context *ctx)
+{
+   unsigned i;
+
+   for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) {
+      struct gl_image_unit *u = &ctx->ImageUnits[i];
+      u->Access = GL_READ_ONLY;
+      u->Format = GL_R8;
+      u->_ActualFormat = _mesa_get_shader_image_format(u->Format);
+   }
+}
+
 static GLboolean
 validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
 {
    struct gl_texture_object *t = u->TexObj;
    mesa_format tex_format;
 
-   if (!t || u->Level < t->BaseLevel ||
-       u->Level > t->_MaxLevel)
+   if (!t)
       return GL_FALSE;
 
    _mesa_test_texobj_completeness(ctx, t);
 
-   if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
+   if (u->Level < t->BaseLevel ||
+       u->Level > t->_MaxLevel ||
+       (u->Level == t->BaseLevel && !t->_BaseComplete) ||
        (u->Level != t->BaseLevel && !t->_MipmapComplete))
       return GL_FALSE;
 
@@ -352,7 +366,7 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
       return GL_FALSE;
 
    if (t->Target == GL_TEXTURE_BUFFER) {
-      tex_format = t->_BufferObjectFormat;
+      tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat);
 
    } else {
       struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
@@ -362,10 +376,10 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
       if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
          return GL_FALSE;
 
-      tex_format = img->TexFormat;
+      tex_format = _mesa_get_shader_image_format(img->InternalFormat);
    }
 
-   if (get_image_format_class(tex_format) == IMAGE_FORMAT_CLASS_NONE)
+   if (!tex_format)
       return GL_FALSE;
 
    switch (t->ImageFormatCompatibilityType) {
@@ -442,7 +456,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
                        GLenum format)
 {
    GET_CURRENT_CONTEXT(ctx);
-   struct gl_texture_object *t = NULL;
    struct gl_image_unit *u;
 
    if (!validate_bind_image_texture(ctx, unit, texture, level,
@@ -455,34 +468,34 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
    ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
 
    if (texture) {
-      t = _mesa_lookup_texture(ctx, texture);
+      struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture);
+
       if (!t) {
          _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
          return;
       }
 
       _mesa_reference_texobj(&u->TexObj, t);
-      u->Level = level;
-      u->Access = access;
-      u->Format = format;
-      u->_ActualFormat = _mesa_get_shader_image_format(format);
-
-      if (_mesa_tex_target_is_layered(t->Target)) {
-         u->Layered = layered;
-         u->Layer = (layered ? 0 : layer);
-      } else {
-         u->Layered = GL_FALSE;
-         u->Layer = 0;
-      }
-
    } else {
       _mesa_reference_texobj(&u->TexObj, NULL);
    }
 
+   u->Level = level;
+   u->Access = access;
+   u->Format = format;
+   u->_ActualFormat = _mesa_get_shader_image_format(format);
    u->_Valid = validate_image_unit(ctx, u);
 
+   if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
+      u->Layered = layered;
+      u->Layer = (layered ? 0 : layer);
+   } else {
+      u->Layered = GL_FALSE;
+      u->Layer = 0;
+   }
+
    if (ctx->Driver.BindImageTexture)
-      ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
+      ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
                                    layer, access, format);
 }
 
@@ -597,7 +610,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
                         "glBindImageTextures(the internal format %s of "
                         "the level zero texture image of textures[%d]=%u "
                         "is not supported)",
-                        _mesa_lookup_enum_by_nr(tex_format),
+                        _mesa_enum_to_string(tex_format),
                         i, texture);
             continue;
          }