#include "mtypes.h"
#include "formats.h"
#include "errors.h"
+#include "hash.h"
#include "context.h"
#include "texobj.h"
#include "teximage.h"
}
}
-static GLboolean
-validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u)
+static GLenum
+_image_format_class_to_glenum(enum image_format_class class)
+{
+ switch (class) {
+ case IMAGE_FORMAT_CLASS_NONE:
+ return GL_NONE;
+ case IMAGE_FORMAT_CLASS_1X8:
+ return GL_IMAGE_CLASS_1_X_8;
+ case IMAGE_FORMAT_CLASS_1X16:
+ return GL_IMAGE_CLASS_1_X_16;
+ case IMAGE_FORMAT_CLASS_1X32:
+ return GL_IMAGE_CLASS_1_X_32;
+ case IMAGE_FORMAT_CLASS_2X8:
+ return GL_IMAGE_CLASS_2_X_8;
+ case IMAGE_FORMAT_CLASS_2X16:
+ return GL_IMAGE_CLASS_2_X_16;
+ case IMAGE_FORMAT_CLASS_2X32:
+ return GL_IMAGE_CLASS_2_X_32;
+ case IMAGE_FORMAT_CLASS_10_11_11:
+ return GL_IMAGE_CLASS_11_11_10;
+ case IMAGE_FORMAT_CLASS_4X8:
+ return GL_IMAGE_CLASS_4_X_8;
+ case IMAGE_FORMAT_CLASS_4X16:
+ return GL_IMAGE_CLASS_4_X_16;
+ case IMAGE_FORMAT_CLASS_4X32:
+ return GL_IMAGE_CLASS_4_X_32;
+ case IMAGE_FORMAT_CLASS_2_10_10_10:
+ return GL_IMAGE_CLASS_10_10_10_2;
+ default:
+ assert(!"Invalid image_format_class");
+ return GL_NONE;
+ }
+}
+
+GLenum
+_mesa_get_image_format_class(GLenum format)
+{
+ mesa_format tex_format = _mesa_get_shader_image_format(format);
+ if (tex_format == MESA_FORMAT_NONE)
+ return GL_NONE;
+
+ enum image_format_class class = get_image_format_class(tex_format);
+ return _image_format_class_to_glenum(class);
+}
+
+bool
+_mesa_is_shader_image_format_supported(const struct gl_context *ctx,
+ GLenum format)
+{
+ switch (format) {
+ /* Formats supported on both desktop and ES GL, c.f. table 8.27 of the
+ * OpenGL ES 3.1 specification.
+ */
+ case GL_RGBA32F:
+ case GL_RGBA16F:
+ case GL_R32F:
+ case GL_RGBA32UI:
+ case GL_RGBA16UI:
+ case GL_RGBA8UI:
+ case GL_R32UI:
+ case GL_RGBA32I:
+ case GL_RGBA16I:
+ case GL_RGBA8I:
+ case GL_R32I:
+ case GL_RGBA8:
+ case GL_RGBA8_SNORM:
+ return true;
+
+ /* Formats supported on unextended desktop GL and the original
+ * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
+ * specification or by GLES 3.1 with GL_NV_image_formats extension.
+ */
+ case GL_RG32F:
+ case GL_RG16F:
+ case GL_R11F_G11F_B10F:
+ case GL_R16F:
+ case GL_RGB10_A2UI:
+ case GL_RG32UI:
+ case GL_RG16UI:
+ case GL_RG8UI:
+ case GL_R16UI:
+ case GL_R8UI:
+ case GL_RG32I:
+ case GL_RG16I:
+ case GL_RG8I:
+ case GL_R16I:
+ case GL_R8I:
+ case GL_RGB10_A2:
+ case GL_RG8:
+ case GL_R8:
+ case GL_RG8_SNORM:
+ case GL_R8_SNORM:
+ return true;
+
+ /* Formats supported on unextended desktop GL and the original
+ * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2
+ * specification.
+ *
+ * These can be supported by GLES 3.1 with GL_NV_image_formats &
+ * GL_EXT_texture_norm16 extensions but we don't have support for the
+ * latter in Mesa yet.
+ */
+ case GL_RGBA16:
+ case GL_RGBA16_SNORM:
+ case GL_RG16:
+ case GL_RG16_SNORM:
+ case GL_R16:
+ case GL_R16_SNORM:
+ return _mesa_is_desktop_gl(ctx);
+
+ default:
+ return false;
+ }
+}
+
+struct gl_image_unit
+_mesa_default_image_unit(struct gl_context *ctx)
+{
+ const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI;
+ const struct gl_image_unit u = {
+ .Access = GL_READ_ONLY,
+ .Format = format,
+ ._ActualFormat = _mesa_get_shader_image_format(format)
+ };
+ return u;
+}
+
+void
+_mesa_init_image_units(struct gl_context *ctx)
+{
+ unsigned i;
+
+ for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i)
+ ctx->ImageUnits[i] = _mesa_default_image_unit(ctx);
+}
+
+GLboolean
+_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u)
{
struct gl_texture_object *t = u->TexObj;
- struct gl_texture_image *img;
+ mesa_format tex_format;
- if (!t || u->Level < t->BaseLevel ||
- u->Level > t->_MaxLevel)
+ if (!t)
return GL_FALSE;
- _mesa_test_texobj_completeness(ctx, t);
+ /* The GL 4.5 Core spec doesn't say anything about buffers. In practice,
+ * the image buffer format is always compatible with the underlying
+ * buffer storage.
+ */
+ if (t->Target == GL_TEXTURE_BUFFER)
+ return GL_TRUE;
+
+ if (!t->_BaseComplete && !t->_MipmapComplete)
+ _mesa_test_texobj_completeness(ctx, t);
- if ((u->Level == t->BaseLevel && !t->_BaseComplete) ||
+ if (u->Level < t->BaseLevel ||
+ u->Level > t->_MaxLevel ||
+ (u->Level == t->BaseLevel && !t->_BaseComplete) ||
(u->Level != t->BaseLevel && !t->_MipmapComplete))
return GL_FALSE;
if (_mesa_tex_target_is_layered(t->Target) &&
- u->Layer >= _mesa_get_texture_layers(t, u->Level))
+ u->_Layer >= _mesa_get_texture_layers(t, u->Level))
return GL_FALSE;
- if (t->Target == GL_TEXTURE_CUBE_MAP)
- img = t->Image[u->Layer][u->Level];
- else
- img = t->Image[0][u->Level];
+ struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ?
+ t->Image[u->_Layer][u->Level] :
+ t->Image[0][u->Level]);
+
+ if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples)
+ return GL_FALSE;
- if (!img || img->Border ||
- get_image_format_class(img->TexFormat) == IMAGE_FORMAT_CLASS_NONE ||
- img->NumSamples > ctx->Const.MaxImageSamples)
+ tex_format = _mesa_get_shader_image_format(img->InternalFormat);
+ if (!tex_format)
return GL_FALSE;
switch (t->ImageFormatCompatibilityType) {
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE:
- if (_mesa_get_format_bytes(img->TexFormat) !=
+ if (_mesa_get_format_bytes(tex_format) !=
_mesa_get_format_bytes(u->_ActualFormat))
return GL_FALSE;
break;
case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS:
- if (get_image_format_class(img->TexFormat) !=
+ if (get_image_format_class(tex_format) !=
get_image_format_class(u->_ActualFormat))
return GL_FALSE;
break;
return GL_TRUE;
}
-void
-_mesa_validate_image_units(struct gl_context *ctx)
-{
- unsigned i;
-
- for (i = 0; i < ctx->Const.MaxImageUnits; ++i) {
- struct gl_image_unit *u = &ctx->ImageUnits[i];
- u->_Valid = validate_image_unit(ctx, u);
- }
-}
-
static GLboolean
validate_bind_image_texture(struct gl_context *ctx, GLuint unit,
- GLuint texture, GLint level, GLboolean layered,
- GLint layer, GLenum access, GLenum format)
+ GLuint texture, GLint level, GLint layer,
+ GLenum access, GLenum format)
{
assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS);
return GL_FALSE;
}
- if (!_mesa_get_shader_image_format(format)) {
+ if (!_mesa_is_shader_image_format_supported(ctx, format)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)");
return GL_FALSE;
}
return GL_TRUE;
}
-void GLAPIENTRY
-_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
- GLboolean layered, GLint layer, GLenum access,
- GLenum format)
+static void
+set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj,
+ GLint level, GLboolean layered, GLint layer, GLenum access,
+ GLenum format)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_object *t = NULL;
- struct gl_image_unit *u;
+ u->Level = level;
+ u->Access = access;
+ u->Format = format;
+ u->_ActualFormat = _mesa_get_shader_image_format(format);
+
+ if (texObj && _mesa_tex_target_is_layered(texObj->Target)) {
+ u->Layered = layered;
+ u->Layer = layer;
+ u->_Layer = (u->Layered ? 0 : u->Layer);
+ } else {
+ u->Layered = GL_FALSE;
+ u->Layer = 0;
+ }
- if (!validate_bind_image_texture(ctx, unit, texture, level,
- layered, layer, access, format))
- return;
+ _mesa_reference_texobj(&u->TexObj, texObj);
+}
+
+static void
+bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
+ GLuint unit, GLint level, GLboolean layered, GLint layer,
+ GLenum access, GLenum format)
+{
+ struct gl_image_unit *u;
u = &ctx->ImageUnits[unit];
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
- if (texture) {
- t = _mesa_lookup_texture(ctx, texture);
- if (!t) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
- return;
- }
-
- _mesa_reference_texobj(&u->TexObj, t);
- u->Level = level;
- u->Access = access;
- u->Format = format;
- u->_ActualFormat = _mesa_get_shader_image_format(format);
+ set_image_binding(u, texObj, level, layered, layer, access, format);
+}
- if (_mesa_tex_target_is_layered(t->Target)) {
- u->Layered = layered;
- u->Layer = (layered ? 0 : layer);
- } else {
- u->Layered = GL_FALSE;
- u->Layer = 0;
- }
+void GLAPIENTRY
+_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLenum format)
+{
+ struct gl_texture_object *texObj = NULL;
- } else {
- _mesa_reference_texobj(&u->TexObj, NULL);
- }
+ GET_CURRENT_CONTEXT(ctx);
- u->_Valid = validate_image_unit(ctx, u);
+ if (texture)
+ texObj = _mesa_lookup_texture(ctx, texture);
- if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
- layer, access, format);
+ bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
}
void GLAPIENTRY
-_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLenum format)
{
+ struct gl_texture_object *texObj = NULL;
+
GET_CURRENT_CONTEXT(ctx);
- int i;
- if (!ctx->Extensions.ARB_shader_image_load_store) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
+ if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access,
+ format))
return;
- }
- if (first + count > ctx->Const.MaxImageUnits) {
- /* The ARB_multi_bind spec says:
+ if (texture) {
+ texObj = _mesa_lookup_texture(ctx, texture);
+
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
+ return;
+ }
+
+ /* From section 8.22 "Texture Image Loads and Stores" of the OpenGL ES
+ * 3.1 spec:
*
- * "An INVALID_OPERATION error is generated if <first> + <count>
- * is greater than the number of image units supported by
- * the implementation."
+ * "An INVALID_OPERATION error is generated if texture is not the name
+ * of an immutable texture object."
+ *
+ * However note that issue 7 of the GL_OES_texture_buffer spec
+ * recognizes that there is no way to create immutable buffer textures,
+ * so those are excluded from this requirement.
*/
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindImageTextures(first=%u + count=%d > the value of "
- "GL_MAX_IMAGE_UNITS=%u)",
- first, count, ctx->Const.MaxImageUnits);
- return;
+ if (_mesa_is_gles(ctx) && !texObj->Immutable &&
+ texObj->Target != GL_TEXTURE_BUFFER) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTexture(!immutable)");
+ return;
+ }
}
+ bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
+}
+
+static ALWAYS_INLINE void
+bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count,
+ const GLuint *textures, bool no_error)
+{
+ int i;
+
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
* their parameters are valid and no other error occurs."
*/
- _mesa_begin_texture_lookups(ctx);
+ _mesa_HashLockMutex(ctx->Shared->TexObjects);
for (i = 0; i < count; i++) {
struct gl_image_unit *u = &ctx->ImageUnits[first + i];
const GLuint texture = textures ? textures[i] : 0;
- if (texture != 0) {
- struct gl_texture_object *texObj;
- struct gl_texture_image *image;
- mesa_format actualFormat;
+ if (texture) {
+ struct gl_texture_object *texObj = u->TexObj;
+ GLenum tex_format;
- if (!u->TexObj || u->TexObj->Name != texture) {
+ if (!texObj || texObj->Name != texture) {
texObj = _mesa_lookup_texture_locked(ctx, texture);
- if (!texObj) {
+ if (!no_error && !texObj) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if any value
"object)", i, texture);
continue;
}
- } else {
- texObj = u->TexObj;
}
- image = texObj->Image[0][0];
+ if (texObj->Target == GL_TEXTURE_BUFFER) {
+ tex_format = texObj->BufferObjectFormat;
+ } else {
+ struct gl_texture_image *image = texObj->Image[0][0];
- if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) {
- /* The ARB_multi_bind spec says:
- *
- * "An INVALID_OPERATION error is generated if the width,
- * height, or depth of the level zero texture image of
- * any texture in <textures> is zero (per binding)."
- */
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindImageTextures(the width, height or depth "
- "of the level zero texture image of "
- "textures[%d]=%u is zero)", i, texture);
- continue;
- }
+ if (!no_error && (!image || image->Width == 0 ||
+ image->Height == 0 || image->Depth == 0)) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if the width,
+ * height, or depth of the level zero texture image of
+ * any texture in <textures> is zero (per binding)."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(the width, height or depth "
+ "of the level zero texture image of "
+ "textures[%d]=%u is zero)", i, texture);
+ continue;
+ }
- actualFormat = _mesa_get_shader_image_format(image->InternalFormat);
+ tex_format = image->InternalFormat;
+ }
- if (actualFormat == MESA_FORMAT_NONE) {
+ if (!no_error &&
+ !_mesa_is_shader_image_format_supported(ctx, tex_format)) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if the internal
"glBindImageTextures(the internal format %s of "
"the level zero texture image of textures[%d]=%u "
"is not supported)",
- _mesa_lookup_enum_by_nr(image->InternalFormat),
+ _mesa_enum_to_string(tex_format),
i, texture);
continue;
}
/* Update the texture binding */
- _mesa_reference_texobj(&u->TexObj, texObj);
- u->Level = 0;
- u->Layered = _mesa_tex_target_is_layered(texObj->Target);
- u->Layer = 0;
- u->Access = GL_READ_WRITE;
- u->Format = image->InternalFormat;
- u->_ActualFormat = actualFormat;
- u->_Valid = validate_image_unit(ctx, u);
+ set_image_binding(u, texObj, 0,
+ _mesa_tex_target_is_layered(texObj->Target),
+ 0, GL_READ_WRITE, tex_format);
} else {
/* Unbind the texture from the unit */
- _mesa_reference_texobj(&u->TexObj, NULL);
- u->Level = 0;
- u->Layered = GL_FALSE;
- u->Layer = 0;
- u->Access = GL_READ_ONLY;
- u->Format = GL_R8;
- u->_ActualFormat = MESA_FORMAT_R_UNORM8;
- u->_Valid = GL_FALSE;
+ set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
}
-
- /* Pass the BindImageTexture call down to the device driver */
- if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
- u->Layer, u->Access, u->Format);
}
- _mesa_end_texture_lookups(ctx);
+ _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
}
void GLAPIENTRY
-_mesa_MemoryBarrier(GLbitfield barriers)
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+ const GLuint *textures)
{
GET_CURRENT_CONTEXT(ctx);
- if (ctx->Driver.MemoryBarrier)
- ctx->Driver.MemoryBarrier(ctx, barriers);
+ bind_image_textures(ctx, first, count, textures, true);
+}
+
+void GLAPIENTRY
+_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!ctx->Extensions.ARB_shader_image_load_store) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
+ return;
+ }
+
+ if (first + count > ctx->Const.MaxImageUnits) {
+ /* The ARB_multi_bind spec says:
+ *
+ * "An INVALID_OPERATION error is generated if <first> + <count>
+ * is greater than the number of image units supported by
+ * the implementation."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindImageTextures(first=%u + count=%d > the value of "
+ "GL_MAX_IMAGE_UNITS=%u)",
+ first, count, ctx->Const.MaxImageUnits);
+ return;
+ }
+
+ bind_image_textures(ctx, first, count, textures, false);
}