mesa_format
_mesa_get_shader_image_format(GLenum format);
+/**
+ * Get the GL image format class for a shader image format GL enum
+ */
+GLenum
+_mesa_get_image_format_class(GLenum format);
+
+/**
+ * Return whether an image format should be supported based on the current API
+ * version of the context.
+ */
+bool
+_mesa_is_shader_image_format_supported(const struct gl_context *ctx,
+ GLenum format);
+
/**
* Get a single image unit struct with the default state.
*/
* should return zero and stores should have no effect.
*
* The result depends on context state other than the passed image unit, part
- * of the _NEW_TEXTURE set.
+ * of the _NEW_TEXTURE_OBJECT set.
*/
GLboolean
_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);
+void GLAPIENTRY
+_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level,
+ GLboolean layered, GLint layer, GLenum access,
+ GLenum format);
+
void GLAPIENTRY
_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLboolean layered, GLint layer, GLenum access,
GLenum format);
void GLAPIENTRY
-_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
-
-void GLAPIENTRY
-_mesa_MemoryBarrier(GLbitfield barriers);
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+ const GLuint *textures);
void GLAPIENTRY
-_mesa_MemoryBarrierByRegion(GLbitfield barriers);
+_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
#ifdef __cplusplus
}