GLboolean layered, GLint layer, GLenum access,
GLenum format);
+void GLAPIENTRY
+_mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
+ const GLuint *textures);
+
void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);