mesa: Remove _mesa_unpack_color_span_uint
[mesa.git] / src / mesa / main / shaderobj.c
index c6e852c876c1eea65b96d2f82c64db93c5d5e2e1..02ccf450bf9cc0e5204eebb5a4acf09ba7320c43 100644 (file)
@@ -40,7 +40,7 @@
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "program/hash_table.h"
-#include "ralloc.h"
+#include "util/ralloc.h"
 
 /**********************************************************************/
 /*** Shader object functions                                        ***/
@@ -193,9 +193,9 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
  * Then set ptr to point to shProg, incrementing its refcount.
  */
 void
-_mesa_reference_shader_program(struct gl_context *ctx,
-                               struct gl_shader_program **ptr,
-                               struct gl_shader_program *shProg)
+_mesa_reference_shader_program_(struct gl_context *ctx,
+                                struct gl_shader_program **ptr,
+                                struct gl_shader_program *shProg)
 {
    assert(ptr);
    if (*ptr == shProg) {
@@ -235,8 +235,8 @@ _mesa_reference_shader_program(struct gl_context *ctx,
    }
 }
 
-void
-_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog)
+static void
+init_shader_program(struct gl_shader_program *prog)
 {
    prog->Type = GL_SHADER_PROGRAM_MESA;
    prog->RefCount = 1;
@@ -249,6 +249,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
    prog->Geom.UsesEndPrimitive = false;
+   prog->Geom.UsesStreams = false;
 
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 
@@ -260,13 +261,13 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
  * Called via ctx->Driver.NewShaderProgram()
  */
 static struct gl_shader_program *
-_mesa_new_shader_program(struct gl_context *ctx, GLuint name)
+_mesa_new_shader_program(GLuint name)
 {
    struct gl_shader_program *shProg;
    shProg = rzalloc(NULL, struct gl_shader_program);
    if (shProg) {
       shProg->Name = name;
-      _mesa_init_shader_program(ctx, shProg);
+      init_shader_program(shProg);
    }
    return shProg;
 }
@@ -276,11 +277,11 @@ _mesa_new_shader_program(struct gl_context *ctx, GLuint name)
  * Clear (free) the shader program state that gets produced by linking.
  */
 void
-_mesa_clear_shader_program_data(struct gl_context *ctx,
-                                struct gl_shader_program *shProg)
+_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
 {
+   unsigned i;
+
    if (shProg->UniformStorage) {
-      unsigned i;
       for (i = 0; i < shProg->NumUserUniformStorage; ++i)
          _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
       ralloc_free(shProg->UniformStorage);
@@ -302,6 +303,18 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
    assert(shProg->InfoLog != NULL);
    ralloc_free(shProg->InfoLog);
    shProg->InfoLog = ralloc_strdup(shProg, "");
+
+   ralloc_free(shProg->UniformBlocks);
+   shProg->UniformBlocks = NULL;
+   shProg->NumUniformBlocks = 0;
+   for (i = 0; i < MESA_SHADER_STAGES; i++) {
+      ralloc_free(shProg->UniformBlockStageIndex[i]);
+      shProg->UniformBlockStageIndex[i] = NULL;
+   }
+
+   ralloc_free(shProg->AtomicBuffers);
+   shProg->AtomicBuffers = NULL;
+   shProg->NumAtomicBuffers = 0;
 }
 
 
@@ -318,7 +331,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
 
    assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
 
-   _mesa_clear_shader_program_data(ctx, shProg);
+   _mesa_clear_shader_program_data(shProg);
 
    if (shProg->AttributeBindings) {
       string_to_uint_map_dtor(shProg->AttributeBindings);