mesa: make _mesa_validate_sync() non-static
[mesa.git] / src / mesa / main / shaderobj.c
index a60d8f38a9a93cf595368c8e815774c59430bad0..0d794ad96939d11fb3a9a0b32aed00d76462809d 100644 (file)
@@ -125,6 +125,7 @@ static void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
    free((void *)sh->Source);
+   free(sh->Label);
    _mesa_reference_program(ctx, &sh->Program, NULL);
    ralloc_free(sh);
 }
@@ -283,6 +284,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
       ralloc_free(shProg->UniformStorage);
       shProg->NumUserUniformStorage = 0;
       shProg->UniformStorage = NULL;
+      shProg->UniformLocationBaseScale = 0;
    }
 
    if (shProg->UniformHash) {
@@ -350,6 +352,8 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
         shProg->_LinkedShaders[sh] = NULL;
       }
    }
+
+   free(shProg->Label);
 }