mesa: improve debug log in atifragshader
[mesa.git] / src / mesa / main / shaderobj.c
index e703d42738fdfb8bdb004a289a5a2e05fe2201f9..203ccef7fc400ff09f336d8672168179812b9c32 100644 (file)
@@ -67,16 +67,14 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
       GLboolean deleteFlag = GL_FALSE;
       struct gl_shader *old = *ptr;
 
-      ASSERT(old->RefCount > 0);
+      assert(old->RefCount > 0);
       old->RefCount--;
-      /*printf("SHADER DECR %p (%d) to %d\n",
-        (void*) old, old->Name, old->RefCount);*/
       deleteFlag = (old->RefCount == 0);
 
       if (deleteFlag) {
         if (old->Name != 0)
            _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
-         ctx->Driver.DeleteShader(ctx, old);
+         _mesa_delete_shader(ctx, old);
       }
 
       *ptr = NULL;
@@ -86,8 +84,6 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
    if (sh) {
       /* reference new */
       sh->RefCount++;
-      /*printf("SHADER INCR %p (%d) to %d\n",
-        (void*) sh, sh->Name, sh->RefCount);*/
       *ptr = sh;
    }
 }
@@ -120,9 +116,8 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
 
 /**
  * Delete a shader object.
- * Called via ctx->Driver.DeleteShader().
  */
-static void
+void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
    free((void *)sh->Source);
@@ -193,9 +188,9 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
  * Then set ptr to point to shProg, incrementing its refcount.
  */
 void
-_mesa_reference_shader_program(struct gl_context *ctx,
-                               struct gl_shader_program **ptr,
-                               struct gl_shader_program *shProg)
+_mesa_reference_shader_program_(struct gl_context *ctx,
+                                struct gl_shader_program **ptr,
+                                struct gl_shader_program *shProg)
 {
    assert(ptr);
    if (*ptr == shProg) {
@@ -207,18 +202,14 @@ _mesa_reference_shader_program(struct gl_context *ctx,
       GLboolean deleteFlag = GL_FALSE;
       struct gl_shader_program *old = *ptr;
 
-      ASSERT(old->RefCount > 0);
+      assert(old->RefCount > 0);
       old->RefCount--;
-#if 0
-      printf("ShaderProgram %p ID=%u  RefCount-- to %d\n",
-             (void *) old, old->Name, old->RefCount);
-#endif
       deleteFlag = (old->RefCount == 0);
 
       if (deleteFlag) {
         if (old->Name != 0)
            _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
-         ctx->Driver.DeleteShaderProgram(ctx, old);
+         _mesa_delete_shader_program(ctx, old);
       }
 
       *ptr = NULL;
@@ -227,16 +218,12 @@ _mesa_reference_shader_program(struct gl_context *ctx,
 
    if (shProg) {
       shProg->RefCount++;
-#if 0
-      printf("ShaderProgram %p ID=%u  RefCount++ to %d\n",
-             (void *) shProg, shProg->Name, shProg->RefCount);
-#endif
       *ptr = shProg;
    }
 }
 
-void
-_mesa_init_shader_program(struct gl_shader_program *prog)
+static void
+init_shader_program(struct gl_shader_program *prog)
 {
    prog->Type = GL_SHADER_PROGRAM_MESA;
    prog->RefCount = 1;
@@ -258,16 +245,15 @@ _mesa_init_shader_program(struct gl_shader_program *prog)
 
 /**
  * Allocate a new gl_shader_program object, initialize it.
- * Called via ctx->Driver.NewShaderProgram()
  */
-static struct gl_shader_program *
-_mesa_new_shader_program(struct gl_context *ctx, GLuint name)
+struct gl_shader_program *
+_mesa_new_shader_program(GLuint name)
 {
    struct gl_shader_program *shProg;
    shProg = rzalloc(NULL, struct gl_shader_program);
    if (shProg) {
       shProg->Name = name;
-      _mesa_init_shader_program(shProg);
+      init_shader_program(shProg);
    }
    return shProg;
 }
@@ -282,10 +268,10 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
    unsigned i;
 
    if (shProg->UniformStorage) {
-      for (i = 0; i < shProg->NumUserUniformStorage; ++i)
+      for (i = 0; i < shProg->NumUniformStorage; ++i)
          _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
       ralloc_free(shProg->UniformStorage);
-      shProg->NumUserUniformStorage = 0;
+      shProg->NumUniformStorage = 0;
       shProg->UniformStorage = NULL;
    }
 
@@ -304,17 +290,23 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
    ralloc_free(shProg->InfoLog);
    shProg->InfoLog = ralloc_strdup(shProg, "");
 
-   ralloc_free(shProg->UniformBlocks);
-   shProg->UniformBlocks = NULL;
-   shProg->NumUniformBlocks = 0;
+   ralloc_free(shProg->BufferInterfaceBlocks);
+   shProg->BufferInterfaceBlocks = NULL;
+   shProg->NumBufferInterfaceBlocks = 0;
    for (i = 0; i < MESA_SHADER_STAGES; i++) {
-      ralloc_free(shProg->UniformBlockStageIndex[i]);
-      shProg->UniformBlockStageIndex[i] = NULL;
+      ralloc_free(shProg->InterfaceBlockStageIndex[i]);
+      shProg->InterfaceBlockStageIndex[i] = NULL;
    }
 
    ralloc_free(shProg->AtomicBuffers);
    shProg->AtomicBuffers = NULL;
    shProg->NumAtomicBuffers = 0;
+
+   if (shProg->ProgramResourceList) {
+      ralloc_free(shProg->ProgramResourceList);
+      shProg->ProgramResourceList = NULL;
+      shProg->NumProgramResourceList = 0;
+   }
 }
 
 
@@ -368,7 +360,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
 
    for (sh = 0; sh < MESA_SHADER_STAGES; sh++) {
       if (shProg->_LinkedShaders[sh] != NULL) {
-        ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
+        _mesa_delete_shader(ctx, shProg->_LinkedShaders[sh]);
         shProg->_LinkedShaders[sh] = NULL;
       }
    }
@@ -380,10 +372,10 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
 
 /**
  * Free/delete a shader program object.
- * Called via ctx->Driver.DeleteShaderProgram().
  */
-static void
-_mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg)
+void
+_mesa_delete_shader_program(struct gl_context *ctx,
+                            struct gl_shader_program *shProg)
 {
    _mesa_free_shader_program_data(ctx, shProg);
 
@@ -445,8 +437,5 @@ void
 _mesa_init_shader_object_functions(struct dd_function_table *driver)
 {
    driver->NewShader = _mesa_new_shader;
-   driver->DeleteShader = _mesa_delete_shader;
-   driver->NewShaderProgram = _mesa_new_shader_program;
-   driver->DeleteShaderProgram = _mesa_delete_shader_program;
    driver->LinkShader = _mesa_ir_link_shader;
 }