mesa/core: Enable EXT_depth_clamp for GLES >= 2.0
[mesa.git] / src / mesa / main / shaderobj.c
index 167431dfe67c6b3df50799a87f0c7e8bb6522af6..834e2a92ec4120bc87686c3335ad5e33d06a0a77 100644 (file)
  */
 
 
+#include "compiler/glsl/string_to_uint_map.h"
 #include "main/glheader.h"
 #include "main/context.h"
+#include "main/glspirv.h"
 #include "main/hash.h"
 #include "main/mtypes.h"
 #include "main/shaderapi.h"
@@ -40,7 +42,6 @@
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
-#include "util/string_to_uint_map.h"
 #include "util/u_atomic.h"
 
 /**********************************************************************/
@@ -65,14 +66,11 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
    }
    if (*ptr) {
       /* Unreference the old shader */
-      GLboolean deleteFlag = GL_FALSE;
       struct gl_shader *old = *ptr;
 
       assert(old->RefCount > 0);
-      old->RefCount--;
-      deleteFlag = (old->RefCount == 0);
 
-      if (deleteFlag) {
+      if (p_atomic_dec_zero(&old->RefCount)) {
         if (old->Name != 0)
            _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
          _mesa_delete_shader(ctx, old);
@@ -84,7 +82,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
 
    if (sh) {
       /* reference new */
-      sh->RefCount++;
+      p_atomic_inc(&sh->RefCount);
       *ptr = sh;
    }
 }
@@ -109,35 +107,24 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
    if (shader) {
       shader->Stage = stage;
       shader->Name = name;
+#ifdef DEBUG
+      shader->SourceChecksum = 0xa110c; /* alloc */
+#endif
       _mesa_init_shader(shader);
    }
    return shader;
 }
 
 
-/**
- * Allocate a new gl_linked_shader object.
- * Called via ctx->Driver.NewShader()
- */
-struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage)
-{
-   struct gl_linked_shader *shader;
-   shader = rzalloc(NULL, struct gl_linked_shader);
-   if (shader) {
-      shader->Stage = stage;
-   }
-   return shader;
-}
-
-
 /**
  * Delete a shader object.
  */
 void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
+   _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
    free((void *)sh->Source);
+   free((void *)sh->FallbackSource);
    free(sh->Label);
    ralloc_free(sh);
 }
@@ -150,6 +137,7 @@ void
 _mesa_delete_linked_shader(struct gl_context *ctx,
                            struct gl_linked_shader *sh)
 {
+   _mesa_shader_spirv_data_reference(&sh->spirv_data, NULL);
    _mesa_reference_program(ctx, &sh->Program, NULL);
    ralloc_free(sh);
 }
@@ -208,7 +196,6 @@ _mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller)
 /*** Shader Program object functions                                ***/
 /**********************************************************************/
 
-
 void
 _mesa_reference_shader_program_data(struct gl_context *ctx,
                                     struct gl_shader_program_data **ptr,
@@ -224,6 +211,12 @@ _mesa_reference_shader_program_data(struct gl_context *ctx,
 
       if (p_atomic_dec_zero(&oldData->RefCount)) {
          assert(ctx);
+         assert(oldData->NumUniformStorage == 0 ||
+                oldData->UniformStorage);
+
+         for (unsigned i = 0; i < oldData->NumUniformStorage; ++i)
+            _mesa_uniform_detach_all_driver_storage(&oldData->UniformStorage[i]);
+
          ralloc_free(oldData);
       }
 
@@ -254,14 +247,11 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
    }
    if (*ptr) {
       /* Unreference the old shader program */
-      GLboolean deleteFlag = GL_FALSE;
       struct gl_shader_program *old = *ptr;
 
       assert(old->RefCount > 0);
-      old->RefCount--;
-      deleteFlag = (old->RefCount == 0);
 
-      if (deleteFlag) {
+      if (p_atomic_dec_zero(&old->RefCount)) {
         if (old->Name != 0)
            _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
          _mesa_delete_shader_program(ctx, old);
@@ -272,18 +262,20 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
    assert(!*ptr);
 
    if (shProg) {
-      shProg->RefCount++;
+      p_atomic_inc(&shProg->RefCount);
       *ptr = shProg;
    }
 }
 
-static struct gl_shader_program_data *
-create_shader_program_data()
+struct gl_shader_program_data *
+_mesa_create_shader_program_data()
 {
    struct gl_shader_program_data *data;
    data = rzalloc(NULL, struct gl_shader_program_data);
-   if (data)
+   if (data) {
       data->RefCount = 1;
+      data->InfoLog = ralloc_strdup(data, "");
+   }
 
    return data;
 }
@@ -301,13 +293,9 @@ init_shader_program(struct gl_shader_program *prog)
    prog->Geom.UsesEndPrimitive = false;
    prog->Geom.UsesStreams = false;
 
-   prog->Comp.LocalSizeVariable = false;
-
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 
    exec_list_make_empty(&prog->EmptyUniformLocations);
-
-   prog->data->InfoLog = ralloc_strdup(prog->data, "");
 }
 
 /**
@@ -320,7 +308,7 @@ _mesa_new_shader_program(GLuint name)
    shProg = rzalloc(NULL, struct gl_shader_program);
    if (shProg) {
       shProg->Name = name;
-      shProg->data = create_shader_program_data();
+      shProg->data = _mesa_create_shader_program_data();
       if (!shProg->data) {
          ralloc_free(shProg);
          return NULL;
@@ -345,15 +333,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
       }
    }
 
-   if (shProg->data->UniformStorage) {
-      for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i)
-         _mesa_uniform_detach_all_driver_storage(&shProg->data->
-                                                    UniformStorage[i]);
-      ralloc_free(shProg->data->UniformStorage);
-      shProg->data->NumUniformStorage = 0;
-      shProg->data->UniformStorage = NULL;
-   }
-
    if (shProg->UniformRemapTable) {
       ralloc_free(shProg->UniformRemapTable);
       shProg->NumUniformRemapTable = 0;
@@ -365,27 +344,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
       shProg->UniformHash = NULL;
    }
 
-   assert(shProg->data->InfoLog != NULL);
-   ralloc_free(shProg->data->InfoLog);
-   shProg->data->InfoLog = ralloc_strdup(shProg->data, "");
-
-   ralloc_free(shProg->data->UniformBlocks);
-   shProg->data->UniformBlocks = NULL;
-   shProg->data->NumUniformBlocks = 0;
-
-   ralloc_free(shProg->data->ShaderStorageBlocks);
-   shProg->data->ShaderStorageBlocks = NULL;
-   shProg->data->NumShaderStorageBlocks = 0;
-
-   ralloc_free(shProg->data->AtomicBuffers);
-   shProg->data->AtomicBuffers = NULL;
-   shProg->data->NumAtomicBuffers = 0;
-
-   if (shProg->ProgramResourceList) {
-      ralloc_free(shProg->ProgramResourceList);
-      shProg->ProgramResourceList = NULL;
-      shProg->NumProgramResourceList = 0;
-   }
+   _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
 }
 
 
@@ -448,7 +407,6 @@ _mesa_delete_shader_program(struct gl_context *ctx,
                             struct gl_shader_program *shProg)
 {
    _mesa_free_shader_program_data(ctx, shProg);
-   _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
    ralloc_free(shProg);
 }
 
@@ -506,6 +464,5 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
 void
 _mesa_init_shader_object_functions(struct dd_function_table *driver)
 {
-   driver->NewShader = _mesa_new_linked_shader;
    driver->LinkShader = _mesa_ir_link_shader;
 }