glsl: don't lose uniform values when falling back to full compile
[mesa.git] / src / mesa / main / shaderobj.c
index 6fcdf44282893ed9532501cfe3ac96da59041849..8cc90736801f517f824ff912af8b424d665628a7 100644 (file)
@@ -65,14 +65,11 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
    }
    if (*ptr) {
       /* Unreference the old shader */
-      GLboolean deleteFlag = GL_FALSE;
       struct gl_shader *old = *ptr;
 
       assert(old->RefCount > 0);
-      old->RefCount--;
-      deleteFlag = (old->RefCount == 0);
 
-      if (deleteFlag) {
+      if (p_atomic_dec_zero(&old->RefCount)) {
         if (old->Name != 0)
            _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
          _mesa_delete_shader(ctx, old);
@@ -84,7 +81,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
 
    if (sh) {
       /* reference new */
-      sh->RefCount++;
+      p_atomic_inc(&sh->RefCount);
       *ptr = sh;
    }
 }
@@ -118,22 +115,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
 }
 
 
-/**
- * Allocate a new gl_linked_shader object.
- * Called via ctx->Driver.NewShader()
- */
-struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage)
-{
-   struct gl_linked_shader *shader;
-   shader = rzalloc(NULL, struct gl_linked_shader);
-   if (shader) {
-      shader->Stage = stage;
-   }
-   return shader;
-}
-
-
 /**
  * Delete a shader object.
  */
@@ -141,6 +122,7 @@ void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
    free((void *)sh->Source);
+   free((void *)sh->FallbackSource);
    free(sh->Label);
    ralloc_free(sh);
 }
@@ -257,14 +239,11 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
    }
    if (*ptr) {
       /* Unreference the old shader program */
-      GLboolean deleteFlag = GL_FALSE;
       struct gl_shader_program *old = *ptr;
 
       assert(old->RefCount > 0);
-      old->RefCount--;
-      deleteFlag = (old->RefCount == 0);
 
-      if (deleteFlag) {
+      if (p_atomic_dec_zero(&old->RefCount)) {
         if (old->Name != 0)
            _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
          _mesa_delete_shader_program(ctx, old);
@@ -275,7 +254,7 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
    assert(!*ptr);
 
    if (shProg) {
-      shProg->RefCount++;
+      p_atomic_inc(&shProg->RefCount);
       *ptr = shProg;
    }
 }
@@ -304,8 +283,6 @@ init_shader_program(struct gl_shader_program *prog)
    prog->Geom.UsesEndPrimitive = false;
    prog->Geom.UsesStreams = false;
 
-   prog->Comp.LocalSizeVariable = false;
-
    prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 
    exec_list_make_empty(&prog->EmptyUniformLocations);
@@ -350,7 +327,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
 
    shProg->data->linked_stages = 0;
 
-   if (shProg->data->UniformStorage) {
+   if (shProg->data->UniformStorage && !shProg->data->cache_fallback) {
       for (unsigned i = 0; i < shProg->data->NumUniformStorage; ++i)
          _mesa_uniform_detach_all_driver_storage(&shProg->data->
                                                     UniformStorage[i]);
@@ -359,7 +336,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
       shProg->data->UniformStorage = NULL;
    }
 
-   if (shProg->UniformRemapTable) {
+   if (shProg->UniformRemapTable && !shProg->data->cache_fallback) {
       ralloc_free(shProg->UniformRemapTable);
       shProg->NumUniformRemapTable = 0;
       shProg->UniformRemapTable = NULL;
@@ -386,10 +363,10 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
    shProg->data->AtomicBuffers = NULL;
    shProg->data->NumAtomicBuffers = 0;
 
-   if (shProg->ProgramResourceList) {
-      ralloc_free(shProg->ProgramResourceList);
-      shProg->ProgramResourceList = NULL;
-      shProg->NumProgramResourceList = 0;
+   if (shProg->data->ProgramResourceList) {
+      ralloc_free(shProg->data->ProgramResourceList);
+      shProg->data->ProgramResourceList = NULL;
+      shProg->data->NumProgramResourceList = 0;
    }
 }
 
@@ -453,7 +430,8 @@ _mesa_delete_shader_program(struct gl_context *ctx,
                             struct gl_shader_program *shProg)
 {
    _mesa_free_shader_program_data(ctx, shProg);
-   _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
+   if (!shProg->data->cache_fallback)
+      _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
    ralloc_free(shProg);
 }
 
@@ -511,6 +489,5 @@ _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
 void
 _mesa_init_shader_object_functions(struct dd_function_table *driver)
 {
-   driver->NewShader = _mesa_new_linked_shader;
    driver->LinkShader = _mesa_ir_link_shader;
 }