prog->Geom.VerticesOut = 0;
prog->Geom.InputType = GL_TRIANGLES;
prog->Geom.OutputType = GL_TRIANGLE_STRIP;
- prog->Geom.UsesEndPrimitive = GL_FALSE;
+ prog->Geom.UsesEndPrimitive = false;
+ prog->Geom.UsesStreams = false;
prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;