mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / main / shaderobj.c
index 36f208d6c097081837d2374e8d7e55cf5132b8d7..cfb86931af74446f6617440a161086f2c423c8d2 100644 (file)
@@ -17,7 +17,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
@@ -32,7 +32,6 @@
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/hash.h"
-#include "main/mfeatures.h"
 #include "main/mtypes.h"
 #include "main/shaderobj.h"
 #include "main/uniforms.h"
@@ -124,8 +123,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
 static void
 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
 {
-   if (sh->Source)
-      free((void *) sh->Source);
+   free((void *)sh->Source);
    _mesa_reference_program(ctx, &sh->Program, NULL);
    ralloc_free(sh);
 }
@@ -242,12 +240,13 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
 
    prog->AttributeBindings = string_to_uint_map_ctor();
    prog->FragDataBindings = string_to_uint_map_ctor();
+   prog->FragDataIndexBindings = string_to_uint_map_ctor();
 
-#if FEATURE_ARB_geometry_shader4
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
-#endif
+
+   prog->TransformFeedback.BufferMode = GL_INTERLEAVED_ATTRIBS;
 
    prog->InfoLog = ralloc_strdup(prog, "");
 }
@@ -277,7 +276,9 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
                                 struct gl_shader_program *shProg)
 {
    if (shProg->UniformStorage) {
-      _mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
+      unsigned i;
+      for (i = 0; i < shProg->NumUserUniformStorage; ++i)
+         _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
       ralloc_free(shProg->UniformStorage);
       shProg->NumUserUniformStorage = 0;
       shProg->UniformStorage = NULL;
@@ -319,16 +320,19 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
       shProg->FragDataBindings = NULL;
    }
 
+   if (shProg->FragDataIndexBindings) {
+      string_to_uint_map_dtor(shProg->FragDataIndexBindings);
+      shProg->FragDataIndexBindings = NULL;
+   }
+
    /* detach shaders */
    for (i = 0; i < shProg->NumShaders; i++) {
       _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
    }
    shProg->NumShaders = 0;
 
-   if (shProg->Shaders) {
-      free(shProg->Shaders);
-      shProg->Shaders = NULL;
-   }
+   free(shProg->Shaders);
+   shProg->Shaders = NULL;
 
    /* Transform feedback varying vars */
    for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {