_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
- _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
_mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
_mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);