mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
[mesa.git] / src / mesa / main / shaderobj.c
index 1eba75697f7070c1ad42d592a27a4c102b240044..f5f5e701a4113ccd64d8725c6c9a04be73970675 100644 (file)
@@ -275,7 +275,6 @@ void
 _mesa_clear_shader_program_data(struct gl_context *ctx,
                                 struct gl_shader_program *shProg)
 {
-   _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
    _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
    _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);