return GL_TESS_CONTROL_SUBROUTINE;
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE;
+ case MESA_SHADER_NONE:
+ break;
}
unreachable("not reached");
}
return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
+ case MESA_SHADER_NONE:
+ break;
}
unreachable("not reached");
}