#define SHADEROBJ_H
-#include "main/compiler.h"
#include "main/glheader.h"
-#include "main/mtypes.h"
+#include "compiler/shader_enums.h"
#include "program/ir_to_mesa.h"
+#include "util/macros.h"
#ifdef __cplusplus
extern "C" {
#endif
+struct gl_shader_program_data;
+struct gl_linked_shader;
+struct dd_function_table;
+struct gl_pipeline_object;
/**
* Internal functions
extern struct gl_shader_program *
_mesa_new_shader_program(GLuint name);
+extern struct gl_shader_program_data *
+_mesa_create_shader_program_data(void);
+
extern void
_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg);
return GL_TESS_EVALUATION_SUBROUTINE;
case MESA_SHADER_NONE:
break;
+ case MESA_SHADER_KERNEL:
+ unreachable("not reached");
+ break;
}
unreachable("not reached");
}
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
case MESA_SHADER_NONE:
+ case MESA_SHADER_KERNEL:
break;
}
unreachable("not reached");