#define SHADEROBJ_H
+#include "main/compiler.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "program/ir_to_mesa.h"
+
#ifdef __cplusplus
extern "C" {
#endif
+
+
/**
* Internal functions
*/
extern void
_mesa_free_shader_state(struct gl_context *ctx);
-static INLINE GLuint
+
+static inline gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
- switch(v)
- {
+ switch (v) {
case GL_VERTEX_SHADER:
return MESA_SHADER_VERTEX;
case GL_FRAGMENT_SHADER:
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
default:
- ASSERT(0);
- return ~0;
+ ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
+ return MESA_SHADER_TYPES;
}
}
-static INLINE GLenum
+
+static inline GLenum
_mesa_shader_index_to_type(GLuint i)
{
- GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
+ static const GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+ GL_GEOMETRY_SHADER ,
};
- if(i >= MESA_SHADER_TYPES)
+ if (i >= MESA_SHADER_TYPES)
return 0;
else
return enums[i];
}
+
#ifdef __cplusplus
}
#endif