struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
+void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data);
+
static inline void
_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,
_mesa_reference_shader_program_(ctx, ptr, shProg);
}
-
-extern void
-_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
-
extern struct gl_shader *
-_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage type);
-
-extern struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage type);
+_mesa_new_shader(GLuint name, gl_shader_stage type);
extern void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
_mesa_new_shader_program(GLuint name);
extern void
-_mesa_clear_shader_program_data(struct gl_shader_program *shProg);
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program_data(struct gl_context *ctx,
return GL_TESS_CONTROL_SUBROUTINE;
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE;
+ case MESA_SHADER_NONE:
+ break;
}
unreachable("not reached");
}
return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
case MESA_SHADER_TESS_EVAL:
return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
+ case MESA_SHADER_NONE:
+ break;
}
unreachable("not reached");
}