/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/mtypes.h"
#include "program/ir_to_mesa.h"
+
#ifdef __cplusplus
extern "C" {
#endif
+
+
/**
* Internal functions
*/
_mesa_free_shader_state(struct gl_context *ctx);
-static INLINE gl_shader_type
-_mesa_shader_type_to_index(GLenum v)
+static inline gl_shader_stage
+_mesa_shader_enum_to_shader_stage(GLenum v)
{
switch (v) {
case GL_VERTEX_SHADER:
return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
+ case GL_COMPUTE_SHADER:
+ return MESA_SHADER_COMPUTE;
default:
- ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
- return MESA_SHADER_TYPES;
+ ASSERT(0 && "bad value in _mesa_shader_enum_to_shader_stage()");
+ return MESA_SHADER_VERTEX;
}
}
-static INLINE GLenum
-_mesa_shader_index_to_type(GLuint i)
-{
- static const GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
- };
- if (i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-
#ifdef __cplusplus
}
#endif