shared->Programs = _mesa_NewHashTable();
shared->DefaultVertexProgram =
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
+ ctx->Driver.NewProgram(ctx, MESA_SHADER_VERTEX, 0, true);
shared->DefaultFragmentProgram =
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
+ ctx->Driver.NewProgram(ctx, MESA_SHADER_FRAGMENT, 0, true);
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);