mesa: rename _mesa_add_renderbuffer* functions
[mesa.git] / src / mesa / main / shared.c
index 04e54439a841b08e04eb8bc3bfe0de1ccc4096cc..53448127389726e12dc083ec3778f607bdc16356 100644 (file)
@@ -70,9 +70,9 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
    shared->Programs = _mesa_NewHashTable();
 
    shared->DefaultVertexProgram =
-      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
    shared->DefaultFragmentProgram =
-      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
 
    shared->ATIShaders = _mesa_NewHashTable();
    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);