mesa: rename _mesa_add_renderbuffer* functions
[mesa.git] / src / mesa / main / shared.c
index 5ff0b69764f6ea55867beafdf1034b0fac288064..53448127389726e12dc083ec3778f607bdc16356 100644 (file)
@@ -70,10 +70,9 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
    shared->Programs = _mesa_NewHashTable();
 
    shared->DefaultVertexProgram =
-      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+      ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
    shared->DefaultFragmentProgram =
-      gl_fragment_program(ctx->Driver.NewProgram(ctx,
-                                                 GL_FRAGMENT_PROGRAM_ARB, 0));
+      ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
 
    shared->ATIShaders = _mesa_NewHashTable();
    shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
@@ -332,7 +331,7 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
    _mesa_DeleteHashTable(shared->Programs);
 
    _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
-   _mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
+   _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
 
    _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
    _mesa_DeleteHashTable(shared->ATIShaders);