/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
*/
#include "imports.h"
-#include "mfeatures.h"
#include "mtypes.h"
#include "hash.h"
-#if FEATURE_ATI_fragment_shader
+#include "hash_table.h"
#include "atifragshader.h"
-#endif
#include "bufferobj.h"
#include "shared.h"
#include "program/program.h"
#include "dlist.h"
-#if FEATURE_ARB_sampler_objects
#include "samplerobj.h"
-#endif
+#include "set.h"
+#include "shaderapi.h"
#include "shaderobj.h"
#include "syncobj.h"
if (!shared)
return NULL;
- _glthread_INIT_MUTEX(shared->Mutex);
+ mtx_init(&shared->Mutex, mtx_plain);
shared->DisplayList = _mesa_NewHashTable();
shared->TexObjects = _mesa_NewHashTable();
shared->Programs = _mesa_NewHashTable();
-#if FEATURE_ARB_vertex_program
- shared->DefaultVertexProgram = (struct gl_vertex_program *)
- ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
-#endif
+ shared->DefaultVertexProgram =
+ gl_vertex_program(ctx->Driver.NewProgram(ctx,
+ GL_VERTEX_PROGRAM_ARB, 0));
+ shared->DefaultFragmentProgram =
+ gl_fragment_program(ctx->Driver.NewProgram(ctx,
+ GL_FRAGMENT_PROGRAM_ARB, 0));
-#if FEATURE_ARB_fragment_program
- shared->DefaultFragmentProgram = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
-#endif
-
-#if FEATURE_ATI_fragment_shader
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
-#endif
-#if FEATURE_ARB_shader_objects
shared->ShaderObjects = _mesa_NewHashTable();
-#endif
shared->BufferObjects = _mesa_NewHashTable();
-#if FEATURE_ARB_sampler_objects
/* GL_ARB_sampler_objects */
shared->SamplerObjects = _mesa_NewHashTable();
-#endif
/* Allocate the default buffer object */
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
- static const GLenum targets[NUM_TEXTURE_TARGETS] = {
+ static const GLenum targets[] = {
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
+ GL_TEXTURE_CUBE_MAP_ARRAY,
GL_TEXTURE_BUFFER,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,
assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
/* Mutex and timestamp for texobj state validation */
- _glthread_INIT_MUTEX(shared->TexMutex);
+ mtx_init(&shared->TexMutex, mtx_plain);
shared->TextureStateStamp = 0;
-#if FEATURE_EXT_framebuffer_object
shared->FrameBuffers = _mesa_NewHashTable();
shared->RenderBuffers = _mesa_NewHashTable();
-#endif
- make_empty_list(& shared->SyncObjects);
+ shared->SyncObjects = _mesa_set_create(NULL, _mesa_key_pointer_equal);
return shared;
}
}
-#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
struct gl_context *ctx = (struct gl_context *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
-#endif
/**
{
struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
struct gl_context *ctx = (struct gl_context *) userData;
- if (_mesa_bufferobj_mapped(bufObj)) {
- ctx->Driver.UnmapBuffer(ctx, bufObj);
- bufObj->Pointer = NULL;
- }
+
+ _mesa_buffer_unmap_all_mappings(ctx, bufObj);
_mesa_reference_buffer_object(ctx, &bufObj, NULL);
}
{
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ if (_mesa_validate_shader_target(ctx, sh->Type)) {
ctx->Driver.DeleteShader(ctx, sh);
}
else {
static void
delete_renderbuffer_cb(GLuint id, void *data, void *userData)
{
+ struct gl_context *ctx = (struct gl_context *) userData;
struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
rb->RefCount = 0; /* see comment for FBOs above */
if (rb->Delete)
- rb->Delete(rb);
+ rb->Delete(ctx, rb);
}
-#if FEATURE_ARB_sampler_objects
/**
* Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
*/
struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
_mesa_reference_sampler_object(ctx, &sampObj, NULL);
}
-#endif
/**
{
GLuint i;
- /* Free the dummy/fallback texture object */
- if (shared->FallbackTex)
- ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
+ /* Free the dummy/fallback texture objects */
+ for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
+ if (shared->FallbackTex[i])
+ ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
+ }
/*
* Free display lists
_mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
_mesa_DeleteHashTable(shared->DisplayList);
-#if FEATURE_ARB_shader_objects
_mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
_mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
_mesa_DeleteHashTable(shared->ShaderObjects);
-#endif
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(shared->Programs);
-#if FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
-#endif
-
-#if FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
-#endif
-#if FEATURE_ATI_fragment_shader
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
_mesa_DeleteHashTable(shared->ATIShaders);
_mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
-#endif
_mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
_mesa_DeleteHashTable(shared->BufferObjects);
-#if FEATURE_EXT_framebuffer_object
_mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
_mesa_DeleteHashTable(shared->FrameBuffers);
_mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
_mesa_DeleteHashTable(shared->RenderBuffers);
-#endif
_mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
{
- struct simple_node *node;
- struct simple_node *temp;
+ struct set_entry *entry;
- foreach_s(node, temp, & shared->SyncObjects) {
- _mesa_unref_sync_object(ctx, (struct gl_sync_object *) node);
+ set_foreach(shared->SyncObjects, entry) {
+ _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key);
}
}
+ _mesa_set_destroy(shared->SyncObjects, NULL);
-#if FEATURE_ARB_sampler_objects
_mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb, ctx);
_mesa_DeleteHashTable(shared->SamplerObjects);
-#endif
/*
* Free texture objects (after FBOs since some textures might have
_mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
_mesa_DeleteHashTable(shared->TexObjects);
- _glthread_DESTROY_MUTEX(shared->Mutex);
- _glthread_DESTROY_MUTEX(shared->TexMutex);
+ mtx_destroy(&shared->Mutex);
+ mtx_destroy(&shared->TexMutex);
free(shared);
}
/**
- * Decrement shared state object reference count and potentially free it
- * and all children structures.
- *
- * \param ctx GL context.
- * \param shared shared state pointer.
- *
- * \sa free_shared_state().
+ * gl_shared_state objects are ref counted.
+ * If ptr's refcount goes to zero, free the shared state.
*/
void
-_mesa_release_shared_state(struct gl_context *ctx,
- struct gl_shared_state *shared)
+_mesa_reference_shared_state(struct gl_context *ctx,
+ struct gl_shared_state **ptr,
+ struct gl_shared_state *state)
{
- GLint RefCount;
-
- _glthread_LOCK_MUTEX(shared->Mutex);
- RefCount = --shared->RefCount;
- _glthread_UNLOCK_MUTEX(shared->Mutex);
+ if (*ptr == state)
+ return;
+
+ if (*ptr) {
+ /* unref old state */
+ struct gl_shared_state *old = *ptr;
+ GLboolean delete;
+
+ mtx_lock(&old->Mutex);
+ assert(old->RefCount >= 1);
+ old->RefCount--;
+ delete = (old->RefCount == 0);
+ mtx_unlock(&old->Mutex);
+
+ if (delete) {
+ free_shared_state(ctx, old);
+ }
- assert(RefCount >= 0);
+ *ptr = NULL;
+ }
- if (RefCount == 0) {
- /* free shared state */
- free_shared_state( ctx, shared );
+ if (state) {
+ /* reference new state */
+ mtx_lock(&state->Mutex);
+ state->RefCount++;
+ *ptr = state;
+ mtx_unlock(&state->Mutex);
}
}