#include "imports.h"
#include "mtypes.h"
#include "hash.h"
-#include "arrayobj.h"
#if FEATURE_ATI_fragment_shader
#include "atifragshader.h"
#endif
{
GLuint i;
+ /* Free the dummy/fallback texture object */
+ if (shared->FallbackTex)
+ ctx->Driver.DeleteTexture(ctx, shared->FallbackTex);
+
/*
* Free display lists
*/