SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
SET_IsProgramNV(exec, _mesa_IsProgramARB);
SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
- SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV);
- SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV);
- SET_ProgramParameter4fNV(exec, _mesa_ProgramParameter4fNV);
- SET_ProgramParameter4fvNV(exec, _mesa_ProgramParameter4fvNV);
+ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
+ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
+ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
+ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
/* GL_ATI_separate_stencil */
SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
- SET_StencilOpSeparateATI(exec, _mesa_StencilOpSeparateATI);
}
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Base.Instructions;
ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
- && ctx->ATIFragmentShader.Current->Instructions;
+ && ctx->ATIFragmentShader.Current->Instructions[0];
/*
* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
* 3. Programs derived from fixed-function state.
*/
- ctx->FragmentProgram._Current = NULL;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
if (shProg && shProg->LinkStatus) {
/* Use shader programs */
/* XXX this isn't quite right, since we may have either a vertex
* _or_ fragment shader (not always both).
*/
- ctx->VertexProgram._Current = shProg->VertexProgram;
- ctx->FragmentProgram._Current = shProg->FragmentProgram;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ shProg->VertexProgram);
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ shProg->FragmentProgram);
}
else {
if (ctx->VertexProgram._Enabled) {
/* use user-defined vertex program */
- ctx->VertexProgram._Current = ctx->VertexProgram.Current;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current,
+ ctx->VertexProgram.Current);
}
else if (ctx->VertexProgram._MaintainTnlProgram) {
/* Use vertex program generated from fixed-function state.
* The _Current pointer will get set in
* _tnl_UpdateFixedFunctionProgram() later if appropriate.
*/
- ctx->VertexProgram._Current = NULL;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
else {
/* no vertex program */
- ctx->VertexProgram._Current = NULL;
+ _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
if (ctx->FragmentProgram._Enabled) {
/* use user-defined vertex program */
- ctx->FragmentProgram._Current = ctx->FragmentProgram.Current;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current,
+ ctx->FragmentProgram.Current);
}
else if (ctx->FragmentProgram._MaintainTexEnvProgram) {
/* Use fragment program generated from fixed-function state.
* The _Current pointer will get set in _mesa_UpdateTexEnvProgram()
* later if appropriate.
*/
- ctx->FragmentProgram._Current = NULL;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
else {
/* no fragment program */
- ctx->FragmentProgram._Current = NULL;
+ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
}
}
+ if (ctx->VertexProgram._Current)
+ assert(ctx->VertexProgram._Current->Base.Parameters);
+ if (ctx->FragmentProgram._Current)
+ assert(ctx->FragmentProgram._Current->Base.Parameters);
+
+
ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled;
if (ctx->FragmentProgram._MaintainTexEnvProgram &&
!ctx->FragmentProgram._Enabled) {