#include "texobj.h"
#include "texstate.h"
#include "varray.h"
+#include "viewport.h"
#include "blend.h"
* NOTE: RasterPos uses this.
*/
for (i = 0; i < ctx->Const.MaxViewports; i++) {
+ double scale[3], translate[3];
+
+ _mesa_get_viewport_xform(ctx, i, scale, translate);
_math_matrix_viewport(&ctx->ViewportArray[i]._WindowMap,
- ctx->ViewportArray[i].X, ctx->ViewportArray[i].Y,
- ctx->ViewportArray[i].Width, ctx->ViewportArray[i].Height,
- ctx->ViewportArray[i].Near, ctx->ViewportArray[i].Far,
- depthMax);
+ scale, translate, depthMax);
}
}