-/* $Id: state.c,v 1.88 2002/06/30 15:47:01 brianp Exp $ */
+/**
+ * \file state.c
+ * State management.
+ *
+ * This file manages recalculation of derived values in the __GLcontextRec.
+ * Also, this is where we initialize the API dispatch table.
+ */
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-/*
- * This file manages recalculation of derived values in the
- * __GLcontext.
- */
-
-
-#ifdef PC_HEADER
-#include "all.h"
-#else
#include "glheader.h"
#include "accum.h"
#include "api_loopback.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "arbprogram.h"
+#endif
#include "attrib.h"
#include "blend.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "fog.h"
#include "hint.h"
#include "histogram.h"
+#include "imports.h"
#include "light.h"
#include "lines.h"
+#include "macros.h"
#include "matrix.h"
-#include "mmath.h"
+#if FEATURE_ARB_occlusion_query
+#include "occlude.h"
+#endif
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
-#include "vpstate.h"
-
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
+#if FEATURE_NV_vertex_program
+#include "nvprogram.h"
+#endif
+#if FEATURE_NV_fragment_program
+#include "nvfragprog.h"
+#include "nvprogram.h"
+#include "program.h"
#endif
+#include "debug.h"
+/* #include "math/m_matrix.h" */
+/* #include "math/m_xform.h" */
+
+/**********************************************************************/
+/** \name Dispatch table setup */
+/*@{*/
+
+/**
+ * Generic no-op dispatch function.
+ *
+ * Used in replacement of the functions which are not part of Mesa subset.
+ *
+ * Displays a message.
+ */
static int
generic_noop(void)
{
-#ifdef DEBUG
- _mesa_problem(NULL, "undefined function dispatch");
-#endif
+ _mesa_problem(NULL, "User called no-op dispatch function (not part of Mesa subset?)");
return 0;
}
-/*
+/**
* Set all pointers in the given dispatch table to point to a
- * generic no-op function.
+ * generic no-op function - generic_noop().
+ *
+ * \param table dispatch table.
+ * \param tableSize dispatch table size.
*/
void
_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
}
-
-/*
- * Initialize the given dispatch table with pointers to Mesa's
- * immediate-mode commands.
+/**
+ * Initialize a dispatch table with pointers to Mesa's immediate-mode
+ * commands.
+ *
+ * Pointers to glBegin()/glEnd() object commands and a few others
+ * are provided via the GLvertexformat interface.
*
- * Pointers to begin/end object commands and a few others
- * are provided via the vtxfmt interface elsewhere.
+ * \param exec dispatch table.
+ * \param tableSize dispatch table size.
*/
void
_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
/* first initialize all dispatch slots to no-op */
_mesa_init_no_op_table(exec, tableSize);
- _mesa_loopback_init_api_table( exec, GL_TRUE );
+#if _HAVE_FULL_GL
+ _mesa_loopback_init_api_table( exec );
+#endif
/* load the dispatch slots we understand */
- exec->Accum = _mesa_Accum;
exec->AlphaFunc = _mesa_AlphaFunc;
- exec->Bitmap = _mesa_Bitmap;
exec->BlendFunc = _mesa_BlendFunc;
+ exec->Clear = _mesa_Clear;
+ exec->ClearColor = _mesa_ClearColor;
+ exec->ClearStencil = _mesa_ClearStencil;
+ exec->ColorMask = _mesa_ColorMask;
+ exec->CullFace = _mesa_CullFace;
+ exec->Disable = _mesa_Disable;
+ exec->DrawBuffer = _mesa_DrawBuffer;
+ exec->Enable = _mesa_Enable;
+ exec->Finish = _mesa_Finish;
+ exec->Flush = _mesa_Flush;
+ exec->FrontFace = _mesa_FrontFace;
+ exec->Frustum = _mesa_Frustum;
+ exec->GetError = _mesa_GetError;
+ exec->GetFloatv = _mesa_GetFloatv;
+ exec->GetString = _mesa_GetString;
+ exec->InitNames = _mesa_InitNames;
+ exec->LineStipple = _mesa_LineStipple;
+ exec->LineWidth = _mesa_LineWidth;
+ exec->LoadIdentity = _mesa_LoadIdentity;
+ exec->LoadMatrixf = _mesa_LoadMatrixf;
+ exec->LoadName = _mesa_LoadName;
+ exec->LogicOp = _mesa_LogicOp;
+ exec->MatrixMode = _mesa_MatrixMode;
+ exec->MultMatrixf = _mesa_MultMatrixf;
+ exec->Ortho = _mesa_Ortho;
+ exec->PixelStorei = _mesa_PixelStorei;
+ exec->PopMatrix = _mesa_PopMatrix;
+ exec->PopName = _mesa_PopName;
+ exec->PushMatrix = _mesa_PushMatrix;
+ exec->PushName = _mesa_PushName;
+ exec->RasterPos2f = _mesa_RasterPos2f;
+ exec->RasterPos2fv = _mesa_RasterPos2fv;
+ exec->RasterPos2i = _mesa_RasterPos2i;
+ exec->RasterPos2iv = _mesa_RasterPos2iv;
+ exec->ReadBuffer = _mesa_ReadBuffer;
+ exec->RenderMode = _mesa_RenderMode;
+ exec->Rotatef = _mesa_Rotatef;
+ exec->Scalef = _mesa_Scalef;
+ exec->Scissor = _mesa_Scissor;
+ exec->SelectBuffer = _mesa_SelectBuffer;
+ exec->ShadeModel = _mesa_ShadeModel;
+ exec->StencilFunc = _mesa_StencilFunc;
+ exec->StencilMask = _mesa_StencilMask;
+ exec->StencilOp = _mesa_StencilOp;
+ exec->TexEnvfv = _mesa_TexEnvfv;
+ exec->TexEnvi = _mesa_TexEnvi;
+ exec->TexImage2D = _mesa_TexImage2D;
+ exec->TexParameteri = _mesa_TexParameteri;
+ exec->Translatef = _mesa_Translatef;
+ exec->Viewport = _mesa_Viewport;
+#if _HAVE_FULL_GL
+ exec->Accum = _mesa_Accum;
+ exec->Bitmap = _mesa_Bitmap;
exec->CallList = _mesa_CallList;
exec->CallLists = _mesa_CallLists;
- exec->Clear = _mesa_Clear;
exec->ClearAccum = _mesa_ClearAccum;
- exec->ClearColor = _mesa_ClearColor;
exec->ClearDepth = _mesa_ClearDepth;
exec->ClearIndex = _mesa_ClearIndex;
- exec->ClearStencil = _mesa_ClearStencil;
exec->ClipPlane = _mesa_ClipPlane;
- exec->ColorMask = _mesa_ColorMask;
exec->ColorMaterial = _mesa_ColorMaterial;
exec->CopyPixels = _mesa_CopyPixels;
- exec->CullFace = _mesa_CullFace;
exec->DeleteLists = _mesa_DeleteLists;
exec->DepthFunc = _mesa_DepthFunc;
exec->DepthMask = _mesa_DepthMask;
exec->DepthRange = _mesa_DepthRange;
- exec->Disable = _mesa_Disable;
- exec->DrawBuffer = _mesa_DrawBuffer;
exec->DrawPixels = _mesa_DrawPixels;
- exec->Enable = _mesa_Enable;
exec->EndList = _mesa_EndList;
exec->FeedbackBuffer = _mesa_FeedbackBuffer;
- exec->Finish = _mesa_Finish;
- exec->Flush = _mesa_Flush;
exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT;
exec->Fogf = _mesa_Fogf;
exec->Fogfv = _mesa_Fogfv;
exec->Fogi = _mesa_Fogi;
exec->Fogiv = _mesa_Fogiv;
- exec->FrontFace = _mesa_FrontFace;
- exec->Frustum = _mesa_Frustum;
exec->GenLists = _mesa_GenLists;
- exec->GetBooleanv = _mesa_GetBooleanv;
exec->GetClipPlane = _mesa_GetClipPlane;
+ exec->GetBooleanv = _mesa_GetBooleanv;
exec->GetDoublev = _mesa_GetDoublev;
- exec->GetError = _mesa_GetError;
- exec->GetFloatv = _mesa_GetFloatv;
exec->GetIntegerv = _mesa_GetIntegerv;
exec->GetLightfv = _mesa_GetLightfv;
exec->GetLightiv = _mesa_GetLightiv;
exec->GetPixelMapuiv = _mesa_GetPixelMapuiv;
exec->GetPixelMapusv = _mesa_GetPixelMapusv;
exec->GetPolygonStipple = _mesa_GetPolygonStipple;
- exec->GetString = _mesa_GetString;
exec->GetTexEnvfv = _mesa_GetTexEnvfv;
exec->GetTexEnviv = _mesa_GetTexEnviv;
- exec->GetTexGendv = _mesa_GetTexGendv;
- exec->GetTexGenfv = _mesa_GetTexGenfv;
- exec->GetTexGeniv = _mesa_GetTexGeniv;
- exec->GetTexImage = _mesa_GetTexImage;
exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv;
exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv;
exec->GetTexParameterfv = _mesa_GetTexParameterfv;
exec->GetTexParameteriv = _mesa_GetTexParameteriv;
+ exec->GetTexGendv = _mesa_GetTexGendv;
+ exec->GetTexGenfv = _mesa_GetTexGenfv;
+ exec->GetTexGeniv = _mesa_GetTexGeniv;
+ exec->GetTexImage = _mesa_GetTexImage;
exec->Hint = _mesa_Hint;
exec->IndexMask = _mesa_IndexMask;
- exec->InitNames = _mesa_InitNames;
exec->IsEnabled = _mesa_IsEnabled;
exec->IsList = _mesa_IsList;
exec->LightModelf = _mesa_LightModelf;
exec->Lightfv = _mesa_Lightfv;
exec->Lighti = _mesa_Lighti;
exec->Lightiv = _mesa_Lightiv;
- exec->LineStipple = _mesa_LineStipple;
- exec->LineWidth = _mesa_LineWidth;
exec->ListBase = _mesa_ListBase;
- exec->LoadIdentity = _mesa_LoadIdentity;
exec->LoadMatrixd = _mesa_LoadMatrixd;
- exec->LoadMatrixf = _mesa_LoadMatrixf;
- exec->LoadName = _mesa_LoadName;
- exec->LogicOp = _mesa_LogicOp;
exec->Map1d = _mesa_Map1d;
exec->Map1f = _mesa_Map1f;
exec->Map2d = _mesa_Map2d;
exec->MapGrid1f = _mesa_MapGrid1f;
exec->MapGrid2d = _mesa_MapGrid2d;
exec->MapGrid2f = _mesa_MapGrid2f;
- exec->MatrixMode = _mesa_MatrixMode;
exec->MultMatrixd = _mesa_MultMatrixd;
- exec->MultMatrixf = _mesa_MultMatrixf;
exec->NewList = _mesa_NewList;
- exec->Ortho = _mesa_Ortho;
exec->PassThrough = _mesa_PassThrough;
exec->PixelMapfv = _mesa_PixelMapfv;
exec->PixelMapuiv = _mesa_PixelMapuiv;
exec->PixelMapusv = _mesa_PixelMapusv;
exec->PixelStoref = _mesa_PixelStoref;
- exec->PixelStorei = _mesa_PixelStorei;
exec->PixelTransferf = _mesa_PixelTransferf;
exec->PixelTransferi = _mesa_PixelTransferi;
exec->PixelZoom = _mesa_PixelZoom;
exec->PolygonOffset = _mesa_PolygonOffset;
exec->PolygonStipple = _mesa_PolygonStipple;
exec->PopAttrib = _mesa_PopAttrib;
- exec->PopMatrix = _mesa_PopMatrix;
- exec->PopName = _mesa_PopName;
exec->PushAttrib = _mesa_PushAttrib;
- exec->PushMatrix = _mesa_PushMatrix;
- exec->PushName = _mesa_PushName;
exec->RasterPos2d = _mesa_RasterPos2d;
exec->RasterPos2dv = _mesa_RasterPos2dv;
- exec->RasterPos2f = _mesa_RasterPos2f;
- exec->RasterPos2fv = _mesa_RasterPos2fv;
- exec->RasterPos2i = _mesa_RasterPos2i;
- exec->RasterPos2iv = _mesa_RasterPos2iv;
exec->RasterPos2s = _mesa_RasterPos2s;
exec->RasterPos2sv = _mesa_RasterPos2sv;
exec->RasterPos3d = _mesa_RasterPos3d;
exec->RasterPos4iv = _mesa_RasterPos4iv;
exec->RasterPos4s = _mesa_RasterPos4s;
exec->RasterPos4sv = _mesa_RasterPos4sv;
- exec->ReadBuffer = _mesa_ReadBuffer;
exec->ReadPixels = _mesa_ReadPixels;
- exec->RenderMode = _mesa_RenderMode;
exec->Rotated = _mesa_Rotated;
- exec->Rotatef = _mesa_Rotatef;
exec->Scaled = _mesa_Scaled;
- exec->Scalef = _mesa_Scalef;
- exec->Scissor = _mesa_Scissor;
exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT;
- exec->SelectBuffer = _mesa_SelectBuffer;
- exec->ShadeModel = _mesa_ShadeModel;
- exec->StencilFunc = _mesa_StencilFunc;
- exec->StencilMask = _mesa_StencilMask;
- exec->StencilOp = _mesa_StencilOp;
exec->TexEnvf = _mesa_TexEnvf;
- exec->TexEnvfv = _mesa_TexEnvfv;
- exec->TexEnvi = _mesa_TexEnvi;
exec->TexEnviv = _mesa_TexEnviv;
exec->TexGend = _mesa_TexGend;
exec->TexGendv = _mesa_TexGendv;
exec->TexGeni = _mesa_TexGeni;
exec->TexGeniv = _mesa_TexGeniv;
exec->TexImage1D = _mesa_TexImage1D;
- exec->TexImage2D = _mesa_TexImage2D;
exec->TexParameterf = _mesa_TexParameterf;
exec->TexParameterfv = _mesa_TexParameterfv;
- exec->TexParameteri = _mesa_TexParameteri;
exec->TexParameteriv = _mesa_TexParameteriv;
exec->Translated = _mesa_Translated;
- exec->Translatef = _mesa_Translatef;
- exec->Viewport = _mesa_Viewport;
+#endif
/* 1.1 */
- exec->AreTexturesResident = _mesa_AreTexturesResident;
exec->BindTexture = _mesa_BindTexture;
+ exec->DeleteTextures = _mesa_DeleteTextures;
+ exec->GenTextures = _mesa_GenTextures;
+#if _HAVE_FULL_GL
+ exec->AreTexturesResident = _mesa_AreTexturesResident;
+ exec->AreTexturesResidentEXT = _mesa_AreTexturesResident;
exec->ColorPointer = _mesa_ColorPointer;
exec->CopyTexImage1D = _mesa_CopyTexImage1D;
exec->CopyTexImage2D = _mesa_CopyTexImage2D;
exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D;
exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D;
- exec->DeleteTextures = _mesa_DeleteTextures;
exec->DisableClientState = _mesa_DisableClientState;
exec->EdgeFlagPointer = _mesa_EdgeFlagPointer;
exec->EnableClientState = _mesa_EnableClientState;
- exec->GenTextures = _mesa_GenTextures;
+ exec->GenTexturesEXT = _mesa_GenTextures;
exec->GetPointerv = _mesa_GetPointerv;
exec->IndexPointer = _mesa_IndexPointer;
exec->InterleavedArrays = _mesa_InterleavedArrays;
exec->IsTexture = _mesa_IsTexture;
+ exec->IsTextureEXT = _mesa_IsTexture;
exec->NormalPointer = _mesa_NormalPointer;
exec->PopClientAttrib = _mesa_PopClientAttrib;
exec->PrioritizeTextures = _mesa_PrioritizeTextures;
exec->TexSubImage1D = _mesa_TexSubImage1D;
exec->TexSubImage2D = _mesa_TexSubImage2D;
exec->VertexPointer = _mesa_VertexPointer;
+#endif
/* 1.2 */
+#if _HAVE_FULL_GL
exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D;
exec->TexImage3D = _mesa_TexImage3D;
exec->TexSubImage3D = _mesa_TexSubImage3D;
+#endif
/* OpenGL 1.2 GL_ARB_imaging */
+#if _HAVE_FULL_GL
exec->BlendColor = _mesa_BlendColor;
exec->BlendEquation = _mesa_BlendEquation;
exec->ColorSubTable = _mesa_ColorSubTable;
exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
exec->GetColorTable = _mesa_GetColorTable;
+ exec->GetColorTableEXT = _mesa_GetColorTable;
exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv;
+ exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv;
+ exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
exec->GetConvolutionFilter = _mesa_GetConvolutionFilter;
+ exec->GetConvolutionFilterEXT = _mesa_GetConvolutionFilter;
exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv;
+ exec->GetConvolutionParameterfvEXT = _mesa_GetConvolutionParameterfv;
exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv;
+ exec->GetConvolutionParameterivEXT = _mesa_GetConvolutionParameteriv;
exec->GetHistogram = _mesa_GetHistogram;
+ exec->GetHistogramEXT = _mesa_GetHistogram;
exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv;
+ exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv;
+ exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
exec->GetMinmax = _mesa_GetMinmax;
+ exec->GetMinmaxEXT = _mesa_GetMinmax;
exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
+ exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
+ exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
exec->GetSeparableFilter = _mesa_GetSeparableFilter;
+ exec->GetSeparableFilterEXT = _mesa_GetSeparableFilter;
exec->Histogram = _mesa_Histogram;
exec->Minmax = _mesa_Minmax;
exec->ResetHistogram = _mesa_ResetHistogram;
exec->ResetMinmax = _mesa_ResetMinmax;
exec->SeparableFilter2D = _mesa_SeparableFilter2D;
+#endif
/* 2. GL_EXT_blend_color */
#if 0
- exec->BlendColorEXT = _mesa_BlendColorEXT;
+/* exec->BlendColorEXT = _mesa_BlendColorEXT; */
#endif
/* 3. GL_EXT_polygon_offset */
+#if _HAVE_FULL_GL
exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
+#endif
/* 6. GL_EXT_texture3d */
#if 0
- exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
- exec->TexImage3DEXT = _mesa_TexImage3DEXT;
- exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
+/* exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; */
+/* exec->TexImage3DEXT = _mesa_TexImage3DEXT; */
+/* exec->TexSubImage3DEXT = _mesa_TexSubImage3D; */
#endif
/* 11. GL_EXT_histogram */
+#if _HAVE_FULL_GL
exec->GetHistogramEXT = _mesa_GetHistogram;
exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
exec->GetMinmaxEXT = _mesa_GetMinmax;
exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
+#endif
/* ?. GL_SGIX_pixel_texture */
+#if _HAVE_FULL_GL
exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
+#endif
/* 15. GL_SGIS_pixel_texture */
+#if _HAVE_FULL_GL
exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
+#endif
/* 30. GL_EXT_vertex_array */
+#if _HAVE_FULL_GL
exec->ColorPointerEXT = _mesa_ColorPointerEXT;
exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT;
exec->IndexPointerEXT = _mesa_IndexPointerEXT;
exec->NormalPointerEXT = _mesa_NormalPointerEXT;
exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT;
exec->VertexPointerEXT = _mesa_VertexPointerEXT;
+#endif
/* 37. GL_EXT_blend_minmax */
#if 0
#endif
/* 54. GL_EXT_point_parameters */
+#if _HAVE_FULL_GL
exec->PointParameterfEXT = _mesa_PointParameterfEXT;
exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
+#endif
/* 78. GL_EXT_paletted_texture */
#if 0
exec->ColorTableEXT = _mesa_ColorTableEXT;
exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
#endif
+#if _HAVE_FULL_GL
exec->GetColorTableEXT = _mesa_GetColorTable;
exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
+#endif
/* 97. GL_EXT_compiled_vertex_array */
+#if _HAVE_FULL_GL
exec->LockArraysEXT = _mesa_LockArraysEXT;
exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
+#endif
/* 148. GL_EXT_multi_draw_arrays */
+#if _HAVE_FULL_GL
exec->MultiDrawArraysEXT = _mesa_MultiDrawArraysEXT;
exec->MultiDrawElementsEXT = _mesa_MultiDrawElementsEXT;
+#endif
/* 173. GL_INGR_blend_func_separate */
+#if _HAVE_FULL_GL
exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
+#endif
/* 196. GL_MESA_resize_buffers */
+#if _HAVE_FULL_GL
exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
+#endif
/* 197. GL_MESA_window_pos */
+#if _HAVE_FULL_GL
exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
+#endif
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+#if _HAVE_FULL_GL
+ exec->MultiModeDrawArraysIBM = _mesa_MultiModeDrawArraysIBM;
+ exec->MultiModeDrawElementsIBM = _mesa_MultiModeDrawElementsIBM;
+#endif
/* 233. GL_NV_vertex_program */
- exec->BindProgramNV = _mesa_BindProgramNV;
- exec->DeleteProgramsNV = _mesa_DeleteProgramsNV;
+#if FEATURE_NV_vertex_program
+ exec->BindProgramNV = _mesa_BindProgram;
+ exec->DeleteProgramsNV = _mesa_DeletePrograms;
exec->ExecuteProgramNV = _mesa_ExecuteProgramNV;
- exec->GenProgramsNV = _mesa_GenProgramsNV;
+ exec->GenProgramsNV = _mesa_GenPrograms;
exec->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
exec->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
exec->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
exec->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
exec->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
exec->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
- exec->IsProgramNV = _mesa_IsProgramNV;
+ exec->IsProgramNV = _mesa_IsProgram;
exec->LoadProgramNV = _mesa_LoadProgramNV;
exec->ProgramParameter4dNV = _mesa_ProgramParameter4dNV;
exec->ProgramParameter4dvNV = _mesa_ProgramParameter4dvNV;
exec->ProgramParameters4fvNV = _mesa_ProgramParameters4fvNV;
exec->TrackMatrixNV = _mesa_TrackMatrixNV;
exec->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
+ /* glVertexAttrib*NV functions handled in api_loopback.c */
+#endif
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ exec->ProgramNamedParameter4fNV = _mesa_ProgramNamedParameter4fNV;
+ exec->ProgramNamedParameter4dNV = _mesa_ProgramNamedParameter4dNV;
+ exec->ProgramNamedParameter4fvNV = _mesa_ProgramNamedParameter4fvNV;
+ exec->ProgramNamedParameter4dvNV = _mesa_ProgramNamedParameter4dvNV;
+ exec->GetProgramNamedParameterfvNV = _mesa_GetProgramNamedParameterfvNV;
+ exec->GetProgramNamedParameterdvNV = _mesa_GetProgramNamedParameterdvNV;
+ exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
+ exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
+ exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
+ exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
+ exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
+ exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
+#endif
/* 262. GL_NV_point_sprite */
+#if _HAVE_FULL_GL
exec->PointParameteriNV = _mesa_PointParameteriNV;
exec->PointParameterivNV = _mesa_PointParameterivNV;
+#endif
+
+ /* 268. GL_EXT_stencil_two_side */
+#if _HAVE_FULL_GL
+ exec->ActiveStencilFaceEXT = _mesa_ActiveStencilFaceEXT;
+#endif
+
+ /* ???. GL_EXT_depth_bounds_test */
+ exec->DepthBoundsEXT = _mesa_DepthBoundsEXT;
/* ARB 1. GL_ARB_multitexture */
+#if _HAVE_FULL_GL
exec->ActiveTextureARB = _mesa_ActiveTextureARB;
exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
+#endif
/* ARB 3. GL_ARB_transpose_matrix */
+#if _HAVE_FULL_GL
exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
+#endif
/* ARB 5. GL_ARB_multisample */
+#if _HAVE_FULL_GL
exec->SampleCoverageARB = _mesa_SampleCoverageARB;
+#endif
/* ARB 12. GL_ARB_texture_compression */
+#if _HAVE_FULL_GL
exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
+#endif
/* ARB 14. GL_ARB_point_parameters */
/* reuse EXT_point_parameters functions */
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
+ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
+ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
+ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
+ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
+ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
+ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
+ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
+ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
+ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
+ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
+ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
+ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
+ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
+ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
+ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
+ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
+ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
+ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
+ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
+ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
+ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
+ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
+ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
+ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
+ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
+ /* glVertexAttrib4bvARB handled in api_loopback.c */
+ /* glVertexAttrib4ivARB handled in api_loopback.c */
+ /* glVertexAttrib4ubvARB handled in api_loopback.c */
+ /* glVertexAttrib4usvARB handled in api_loopback.c */
+ /* glVertexAttrib4uivARB handled in api_loopback.c */
+ /* glVertexAttrib4NbvARB handled in api_loopback.c */
+ /* glVertexAttrib4NsvARB handled in api_loopback.c */
+ /* glVertexAttrib4NivARB handled in api_loopback.c */
+ /* glVertexAttrib4NusvARB handled in api_loopback.c */
+ /* glVertexAttrib4NuivARB handled in api_loopback.c */
+ exec->VertexAttribPointerARB = _mesa_VertexAttribPointerARB;
+ exec->EnableVertexAttribArrayARB = _mesa_EnableVertexAttribArrayARB;
+ exec->DisableVertexAttribArrayARB = _mesa_DisableVertexAttribArrayARB;
+ exec->ProgramStringARB = _mesa_ProgramStringARB;
+ /* glBindProgramARB aliases glBindProgramNV */
+ /* glDeleteProgramsARB aliases glDeleteProgramsNV */
+ /* glGenProgramsARB aliases glGenProgramsNV */
+ /* glIsProgramARB aliases glIsProgramNV */
+ /* glGetVertexAttribdvARB aliases glGetVertexAttribdvNV */
+ /* glGetVertexAttribfvARB aliases glGetVertexAttribfvNV */
+ /* glGetVertexAttribivARB aliases glGetVertexAttribivNV */
+ /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
+ exec->ProgramEnvParameter4dARB = _mesa_ProgramEnvParameter4dARB;
+ exec->ProgramEnvParameter4dvARB = _mesa_ProgramEnvParameter4dvARB;
+ exec->ProgramEnvParameter4fARB = _mesa_ProgramEnvParameter4fARB;
+ exec->ProgramEnvParameter4fvARB = _mesa_ProgramEnvParameter4fvARB;
+ exec->ProgramLocalParameter4dARB = _mesa_ProgramLocalParameter4dARB;
+ exec->ProgramLocalParameter4dvARB = _mesa_ProgramLocalParameter4dvARB;
+ exec->ProgramLocalParameter4fARB = _mesa_ProgramLocalParameter4fARB;
+ exec->ProgramLocalParameter4fvARB = _mesa_ProgramLocalParameter4fvARB;
+ exec->GetProgramEnvParameterdvARB = _mesa_GetProgramEnvParameterdvARB;
+ exec->GetProgramEnvParameterfvARB = _mesa_GetProgramEnvParameterfvARB;
+ exec->GetProgramLocalParameterdvARB = _mesa_GetProgramLocalParameterdvARB;
+ exec->GetProgramLocalParameterfvARB = _mesa_GetProgramLocalParameterfvARB;
+ exec->GetProgramivARB = _mesa_GetProgramivARB;
+ exec->GetProgramStringARB = _mesa_GetProgramStringARB;
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ exec->BindBufferARB = _mesa_BindBufferARB;
+ exec->BufferDataARB = _mesa_BufferDataARB;
+ exec->BufferSubDataARB = _mesa_BufferSubDataARB;
+ exec->DeleteBuffersARB = _mesa_DeleteBuffersARB;
+ exec->GenBuffersARB = _mesa_GenBuffersARB;
+ exec->GetBufferParameterivARB = _mesa_GetBufferParameterivARB;
+ exec->GetBufferPointervARB = _mesa_GetBufferPointervARB;
+ exec->GetBufferSubDataARB = _mesa_GetBufferSubDataARB;
+ exec->IsBufferARB = _mesa_IsBufferARB;
+ exec->MapBufferARB = _mesa_MapBufferARB;
+ exec->UnmapBufferARB = _mesa_UnmapBufferARB;
+#endif
+
+#if FEATURE_ARB_occlusion_query
+ exec->GenQueriesARB = _mesa_GenQueriesARB;
+ exec->DeleteQueriesARB = _mesa_DeleteQueriesARB;
+ exec->IsQueryARB = _mesa_IsQueryARB;
+ exec->BeginQueryARB = _mesa_BeginQueryARB;
+ exec->EndQueryARB = _mesa_EndQueryARB;
+ exec->GetQueryivARB = _mesa_GetQueryivARB;
+ exec->GetQueryObjectivARB = _mesa_GetQueryObjectivARB;
+ exec->GetQueryObjectuivARB = _mesa_GetQueryObjectuivARB;
+#endif
}
+/*@}*/
/**********************************************************************/
-/***** State update logic *****/
-/**********************************************************************/
+/** \name State update logic */
+/*@{*/
-/*
- * Check polygon state and set DD_TRI_CULL_FRONT_BACK and/or DD_TRI_OFFSET
- * in ctx->_TriangleCaps if needed.
- */
static void
-update_polygon( GLcontext *ctx )
+update_separate_specular( GLcontext *ctx )
{
- ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET);
-
- if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
- ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
-
- /* Any Polygon offsets enabled? */
- ctx->Polygon._OffsetAny = GL_FALSE;
- if (ctx->Polygon.OffsetPoint ||
- ctx->Polygon.OffsetLine ||
- ctx->Polygon.OffsetFill) {
- ctx->_TriangleCaps |= DD_TRI_OFFSET;
- ctx->Polygon._OffsetAny = GL_TRUE;
- }
+ if (NEED_SECONDARY_COLOR(ctx))
+ ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
+ else
+ ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR;
}
-static void
-calculate_model_project_matrix( GLcontext *ctx )
-{
- _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
- ctx->ProjectionMatrixStack.Top,
- ctx->ModelviewMatrixStack.Top );
-
- _math_matrix_analyse( &ctx->_ModelProjectMatrix );
-}
+/**
+ * Update state dependent on vertex arrays.
+ */
static void
-update_modelview_scale( GLcontext *ctx )
+update_arrays( GLcontext *ctx )
{
- ctx->_ModelViewInvScale = 1.0F;
- if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE |
- MAT_FLAG_GENERAL_SCALE |
- MAT_FLAG_GENERAL_3D |
- MAT_FLAG_GENERAL) ) {
- const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv;
- GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
- if (f < 1e-12) f = 1.0;
- if (ctx->_NeedEyeCoords)
- ctx->_ModelViewInvScale = (GLfloat) (1.0/GL_SQRT(f));
- else
- ctx->_ModelViewInvScale = (GLfloat) GL_SQRT(f);
- }
-}
+ GLuint i, min;
+ /* find min of _MaxElement values for all enabled arrays */
-/* Bring uptodate any state that relies on _NeedEyeCoords.
- */
-static void
-update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
-{
- /* Check if the truth-value interpretations of the bitfields have
- * changed:
- */
- if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) {
- /* Recalculate all state that depends on _NeedEyeCoords.
- */
- update_modelview_scale(ctx);
- _mesa_compute_light_positions( ctx );
-
- if (ctx->Driver.LightingSpaceChange)
- ctx->Driver.LightingSpaceChange( ctx );
+ /* 0 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ min = ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement;
+ }
+ else if (ctx->Array.Vertex.Enabled) {
+ min = ctx->Array.Vertex._MaxElement;
}
else {
- GLuint new_state = ctx->NewState;
-
- /* Recalculate that same state only if it has been invalidated
- * by other statechanges.
- */
- if (new_state & _NEW_MODELVIEW)
- update_modelview_scale(ctx);
-
- if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
- _mesa_compute_light_positions( ctx );
+ /* can't draw anything without vertex positions! */
+ min = 0;
}
-}
-
-static void
-update_drawbuffer( GLcontext *ctx )
-{
- ctx->DrawBuffer->_Xmin = 0;
- ctx->DrawBuffer->_Ymin = 0;
- ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width;
- ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height;
- if (ctx->Scissor.Enabled) {
- if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) {
- ctx->DrawBuffer->_Xmin = ctx->Scissor.X;
- }
- if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) {
- ctx->DrawBuffer->_Ymin = ctx->Scissor.Y;
- }
- if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) {
- ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
- }
- if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) {
- ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
- }
+ /* 1 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_WEIGHT]._MaxElement);
}
-}
-
-
-/* NOTE: This routine references Tranform attribute values to compute
- * userclip positions in clip space, but is only called on
- * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values
- * up to date across changes to the Transform attributes.
- */
-static void
-update_projection( GLcontext *ctx )
-{
- _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
+ /* no conventional vertex weight array */
- /* Recompute clip plane positions in clipspace. This is also done
- * in _mesa_ClipPlane().
- */
- if (ctx->Transform.ClipPlanesEnabled) {
- GLuint p;
- for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
- if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
- _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
- ctx->Transform.EyeUserPlane[p],
- ctx->ProjectionMatrixStack.Top->inv );
- }
- }
+ /* 2 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_NORMAL]._MaxElement);
}
-}
-
-
-/*
- * Return a bitmask of IMAGE_*_BIT flags which to indicate which
- * pixel transfer operations are enabled.
- */
-static void
-update_image_transfer_state(GLcontext *ctx)
-{
- GLuint mask = 0;
-
- if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F ||
- ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F ||
- ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F ||
- ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F)
- mask |= IMAGE_SCALE_BIAS_BIT;
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset)
- mask |= IMAGE_SHIFT_OFFSET_BIT;
-
- if (ctx->Pixel.MapColorFlag)
- mask |= IMAGE_MAP_COLOR_BIT;
-
- if (ctx->Pixel.ColorTableEnabled)
- mask |= IMAGE_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.Convolution1DEnabled ||
- ctx->Pixel.Convolution2DEnabled ||
- ctx->Pixel.Separable2DEnabled) {
- mask |= IMAGE_CONVOLUTION_BIT;
- if (ctx->Pixel.PostConvolutionScale[0] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[1] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[2] != 1.0F ||
- ctx->Pixel.PostConvolutionScale[3] != 1.0F ||
- ctx->Pixel.PostConvolutionBias[0] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[1] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[2] != 0.0F ||
- ctx->Pixel.PostConvolutionBias[3] != 0.0F) {
- mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS;
- }
+ else if (ctx->Array.Normal.Enabled) {
+ min = MIN2(min, ctx->Array.Normal._MaxElement);
}
- if (ctx->Pixel.PostConvolutionColorTableEnabled)
- mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT;
-
- if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY ||
- ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
- ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
- ctx->Pixel.PostColorMatrixBias[3] != 0.0F)
- mask |= IMAGE_COLOR_MATRIX_BIT;
-
- if (ctx->Pixel.PostColorMatrixColorTableEnabled)
- mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT;
-
- if (ctx->Pixel.HistogramEnabled)
- mask |= IMAGE_HISTOGRAM_BIT;
-
- if (ctx->Pixel.MinMaxEnabled)
- mask |= IMAGE_MIN_MAX_BIT;
-
- ctx->_ImageTransferState = mask;
-}
-
-
-
-
-/* Note: This routine refers to derived texture attribute values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_textures(), below.
- *
- * If both TEXTURE and TEXTURE_MATRIX change at once, these values
- * will be computed twice.
- */
-static void
-update_texture_matrices( GLcontext *ctx )
-{
- GLuint i;
-
- ctx->Texture._TexMatEnabled = 0;
-
- for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
- _math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
-
- if (ctx->Texture.Unit[i]._ReallyEnabled &&
- ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i);
-
- if (ctx->Driver.TextureMatrix)
- ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top);
- }
+ /* 3 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR0]._MaxElement);
+ }
+ else if (ctx->Array.Color.Enabled) {
+ min = MIN2(min, ctx->Array.Color._MaxElement);
}
-}
-
-
-/* Note: This routine refers to derived texture matrix values to
- * compute the ENABLE_TEXMAT flags, but is only called on
- * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT
- * flags are updated by _mesa_update_texture_matrices, above.
- *
- * If both TEXTURE and TEXTURE_MATRIX change at once, these values
- * will be computed twice.
- */
-static void
-update_texture_state( GLcontext *ctx )
-{
- GLuint unit;
-
- ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
- ctx->Texture._EnabledUnits = 0;
- ctx->Texture._GenFlags = 0;
- ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
- ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN;
- ctx->Texture._TexMatEnabled = 0;
- ctx->Texture._TexGenEnabled = 0;
-
- /* Update texture unit state.
- */
- for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
-
- texUnit->_ReallyEnabled = 0;
- texUnit->_GenFlags = 0;
-
- if (!texUnit->Enabled)
- continue;
-
- /* Look for the highest-priority texture target that's enabled and
- * complete. That's the one we'll use for texturing.
- */
- if (texUnit->Enabled & TEXTURE_CUBE_BIT) {
- struct gl_texture_object *texObj = texUnit->CurrentCubeMap;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_CUBE_BIT;
- texUnit->_Current = texObj;
- }
- }
-
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_3D_BIT)) {
- struct gl_texture_object *texObj = texUnit->Current3D;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_3D_BIT;
- texUnit->_Current = texObj;
- }
- }
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_RECT_BIT)) {
- struct gl_texture_object *texObj = texUnit->CurrentRect;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_RECT_BIT;
- texUnit->_Current = texObj;
- }
- }
+ /* 4 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_COLOR1]._MaxElement);
+ }
+ else if (ctx->Array.SecondaryColor.Enabled) {
+ min = MIN2(min, ctx->Array.SecondaryColor._MaxElement);
+ }
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_2D_BIT)) {
- struct gl_texture_object *texObj = texUnit->Current2D;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_2D_BIT;
- texUnit->_Current = texObj;
- }
- }
+ /* 5 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_FOG]._MaxElement);
+ }
+ else if (ctx->Array.FogCoord.Enabled) {
+ min = MIN2(min, ctx->Array.FogCoord._MaxElement);
+ }
- if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE_1D_BIT)) {
- struct gl_texture_object *texObj = texUnit->Current1D;
- if (!texObj->Complete) {
- _mesa_test_texobj_completeness(ctx, texObj);
- }
- if (texObj->Complete) {
- texUnit->_ReallyEnabled = TEXTURE_1D_BIT;
- texUnit->_Current = texObj;
- }
- }
+ /* 6 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_SIX].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SIX]._MaxElement);
+ }
- if (!texUnit->_ReallyEnabled) {
- texUnit->_Current = NULL;
- continue;
- }
+ /* 7 */
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[VERT_ATTRIB_SEVEN]._MaxElement);
+ }
- /* Texture._ReallyEnabled records the enable state for all units in
- * one word.
- */
- {
- GLuint flag = texUnit->_ReallyEnabled << (unit * NUM_TEXTURE_TARGETS);
- ctx->Texture._ReallyEnabled |= flag; /* XXX obsolete field! */
- if (texUnit->_ReallyEnabled)
- ctx->Texture._EnabledUnits |= (1 << unit);
+ /* 8..15 */
+ for (i = VERT_ATTRIB_TEX0; i < VERT_ATTRIB_MAX; i++) {
+ if (ctx->VertexProgram.Enabled
+ && ctx->Array.VertexAttrib[i].Enabled) {
+ min = MIN2(min, ctx->Array.VertexAttrib[i]._MaxElement);
}
-
- if (texUnit->TexGenEnabled) {
- if (texUnit->TexGenEnabled & S_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitS;
- }
- if (texUnit->TexGenEnabled & T_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitT;
- }
- if (texUnit->TexGenEnabled & Q_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitQ;
- }
- if (texUnit->TexGenEnabled & R_BIT) {
- texUnit->_GenFlags |= texUnit->_GenBitR;
- }
-
- ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit);
- ctx->Texture._GenFlags |= texUnit->_GenFlags;
+ else if (i - VERT_ATTRIB_TEX0 < ctx->Const.MaxTextureCoordUnits
+ && ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0].Enabled) {
+ min = MIN2(min, ctx->Array.TexCoord[i - VERT_ATTRIB_TEX0]._MaxElement);
}
-
- if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY)
- ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
- if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) {
- ctx->_NeedNormals |= NEED_NORMALS_TEXGEN;
- ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
+ if (ctx->Array.Index.Enabled) {
+ min = MIN2(min, ctx->Array.Index._MaxElement);
}
- if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) {
- ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN;
+ if (ctx->Array.EdgeFlag.Enabled) {
+ min = MIN2(min, ctx->Array.EdgeFlag._MaxElement);
}
+
+ /* _MaxElement is one past the last legal array element */
+ ctx->Array._MaxElement = min;
}
/*
- * If ctx->NewState is non-zero then this function MUST be called before
- * rendering any primitive. Basically, function pointers and miscellaneous
- * flags are updated to reflect the current state of the state machine.
- *
- * The above constraint is now maintained largely by the two Exec
- * dispatch tables, which trigger the appropriate flush on transition
- * between State and Geometry modes.
+ * If __GLcontextRec::NewState is non-zero then this function \b must be called
+ * before rendering any primitive. Basically, function pointers and
+ * miscellaneous flags are updated to reflect the current state of the state
+ * machine.
*
- * Special care is taken with the derived value _NeedEyeCoords. This
- * is a bitflag which is updated with information from a number of
- * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived
- * state references this value, and must be treated with care to
- * ensure that updates are done correctly. All state dependent on
- * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
- * and from nowhere else.
+ * Calls dd_function_table::UpdateState to perform any internal state management
+ * necessary.
+ *
+ * \sa _mesa_update_modelview_project(), _mesa_update_texture(),
+ * _mesa_update_buffers(), _mesa_update_polygon(), _mesa_update_lighting() and
+ * _mesa_update_tnl_spaces().
*/
void _mesa_update_state( GLcontext *ctx )
{
- const GLuint new_state = ctx->NewState;
- const GLuint oldneedeyecoords = ctx->_NeedEyeCoords;
+ GLuint new_state = ctx->NewState;
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
- if (new_state & _NEW_MODELVIEW)
- _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
-
- if (new_state & _NEW_PROJECTION)
- update_projection( ctx );
-
- if (new_state & _NEW_TEXTURE_MATRIX)
- update_texture_matrices( ctx );
+ if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
+ _mesa_update_modelview_project( ctx, new_state );
- if (new_state & _NEW_COLOR_MATRIX)
- _math_matrix_analyse( ctx->ColorMatrixStack.Top );
+ if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
+ _mesa_update_texture( ctx, new_state );
- /* References ColorMatrix.type (derived above).
- */
- if (new_state & _IMAGE_NEW_TRANSFER_STATE)
- update_image_transfer_state(ctx);
-
- /* Contributes to NeedEyeCoords, NeedNormals.
- */
- if (new_state & _NEW_TEXTURE)
- update_texture_state( ctx );
-
- if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR))
- update_drawbuffer( ctx );
+ if (new_state & (_NEW_SCISSOR|_NEW_BUFFERS))
+ _mesa_update_buffers( ctx );
if (new_state & _NEW_POLYGON)
- update_polygon( ctx );
+ _mesa_update_polygon( ctx );
- /* Contributes to NeedEyeCoords, NeedNormals.
- */
if (new_state & _NEW_LIGHT)
_mesa_update_lighting( ctx );
- /* We can light in object space if the modelview matrix preserves
- * lengths and relative angles.
- */
- if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) {
- ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW;
- if (ctx->Light.Enabled &&
- !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, MAT_FLAGS_LENGTH_PRESERVING))
- ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW;
- }
-
+ if (new_state & _IMAGE_NEW_TRANSFER_STATE)
+ _mesa_update_pixel( ctx, new_state );
-#if 0
- /* XXX this is a bit of a hack. We should be checking elsewhere if
- * vertex program mode is enabled. We set _NeedEyeCoords to zero to
- * ensure that the combined modelview/projection matrix is computed
- * in calculate_model_project_matrix().
- */
- if (ctx->VertexProgram.Enabled)
- ctx->_NeedEyeCoords = 0;
- /* KW: it's now always computed.
- */
-#endif
+ if (new_state & _DD_NEW_SEPARATE_SPECULAR)
+ update_separate_specular( ctx );
- /* Keep ModelviewProject uptodate always to allow tnl
- * implementations that go model->clip even when eye is required.
- */
- if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
- calculate_model_project_matrix(ctx);
+ if (new_state & (_NEW_ARRAY | _NEW_PROGRAM))
+ update_arrays( ctx );
- /* ctx->_NeedEyeCoords is now uptodate.
+ /* ctx->_NeedEyeCoords is now up to date.
*
* If the truth value of this variable has changed, update for the
* new lighting space and recompute the positions of lights and the
* If the lighting space hasn't changed, may still need to recompute
* light positions & normal transforms for other reasons.
*/
- if (new_state & (_NEW_MODELVIEW |
- _NEW_LIGHT |
- _MESA_NEW_NEED_EYE_COORDS))
- update_tnl_spaces( ctx, oldneedeyecoords );
+ if (new_state & _MESA_NEW_NEED_EYE_COORDS)
+ _mesa_update_tnl_spaces( ctx, new_state );
/*
- * Here the driver sets up all the ctx->Driver function pointers
- * to it's specific, private functions, and performs any
- * internal state management necessary, including invalidating
- * state of active modules.
+ * Give the driver a chance to act upon the new_state flags.
+ * The driver might plug in different span functions, for example.
+ * Also, this is where the driver can invalidate the state of any
+ * active modules (such as swrast_setup, swrast, tnl, etc).
*
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
+ new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
ctx->Array.NewState = 0;
-
- /* At this point we can do some assertions to be sure the required
- * device driver function pointers are all initialized.
- */
- ASSERT(ctx->Driver.GetString);
- ASSERT(ctx->Driver.UpdateState);
- ASSERT(ctx->Driver.Clear);
- ASSERT(ctx->Driver.SetDrawBuffer);
- ASSERT(ctx->Driver.GetBufferSize);
- if (ctx->Visual.accumRedBits > 0) {
- ASSERT(ctx->Driver.Accum);
- }
- ASSERT(ctx->Driver.DrawPixels);
- ASSERT(ctx->Driver.ReadPixels);
- ASSERT(ctx->Driver.CopyPixels);
- ASSERT(ctx->Driver.Bitmap);
- ASSERT(ctx->Driver.ResizeBuffers);
- ASSERT(ctx->Driver.TexImage1D);
- ASSERT(ctx->Driver.TexImage2D);
- ASSERT(ctx->Driver.TexImage3D);
- ASSERT(ctx->Driver.TexSubImage1D);
- ASSERT(ctx->Driver.TexSubImage2D);
- ASSERT(ctx->Driver.TexSubImage3D);
- ASSERT(ctx->Driver.CopyTexImage1D);
- ASSERT(ctx->Driver.CopyTexImage2D);
- ASSERT(ctx->Driver.CopyTexSubImage1D);
- ASSERT(ctx->Driver.CopyTexSubImage2D);
- ASSERT(ctx->Driver.CopyTexSubImage3D);
- if (ctx->Extensions.ARB_texture_compression) {
- ASSERT(ctx->Driver.BaseCompressedTexFormat);
- ASSERT(ctx->Driver.CompressedTextureSize);
- ASSERT(ctx->Driver.GetCompressedTexImage);
-#if 0 /* HW drivers need these, but not SW rasterizers */
- ASSERT(ctx->Driver.CompressedTexImage1D);
- ASSERT(ctx->Driver.CompressedTexImage2D);
- ASSERT(ctx->Driver.CompressedTexImage3D);
- ASSERT(ctx->Driver.CompressedTexSubImage1D);
- ASSERT(ctx->Driver.CompressedTexSubImage2D);
- ASSERT(ctx->Driver.CompressedTexSubImage3D);
-#endif
- }
}
-/* Is this helpful?
- */
-void
-_mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag )
-{
- if (flag)
- ctx->_NeedEyeCoords &= ~NEED_EYE_DRIVER;
- else
- ctx->_NeedEyeCoords |= NEED_EYE_DRIVER;
-
- ctx->NewState |= _NEW_POINT; /* one of the bits from
- * _MESA_NEW_NEED_EYE_COORDS.
- */
-}
+/*@}*/