if (1/*new_state & _NEW_POINT*/) {
if (ctx->Point.SmoothFlag)
ctx->_TriangleCaps |= DD_POINT_SMOOTH;
- if (ctx->Point._Size != 1.0F)
+ if (ctx->Point.Size != 1.0F)
ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Point._Attenuated)
ctx->_TriangleCaps |= DD_POINT_ATTEN;
ctx->_TriangleCaps |= DD_LINE_SMOOTH;
if (ctx->Line.StippleFlag)
ctx->_TriangleCaps |= DD_LINE_STIPPLE;
- if (ctx->Line._Width != 1.0)
+ if (ctx->Line.Width != 1.0)
ctx->_TriangleCaps |= DD_LINE_WIDTH;
}