#if _HAVE_FULL_GL
exec->BlendColor = _mesa_BlendColor;
exec->BlendEquation = _mesa_BlendEquation;
+ exec->BlendEquationSeparateEXT = _mesa_BlendEquationSeparateEXT;
exec->ColorSubTable = _mesa_ColorSubTable;
exec->ColorTable = _mesa_ColorTable;
exec->ColorTableParameterfv = _mesa_ColorTableParameterfv;