Add MESA_FORMAT_XRGB8888_REV.
[mesa.git] / src / mesa / main / state.c
index 140a998df2ec82a5cc267f8c6a4955d6db33c9ce..f10e6b04b7ccee4bb5a9072910bcb0ec24e9c616 100644 (file)
@@ -40,9 +40,7 @@
 #include "framebuffer.h"
 #include "light.h"
 #include "matrix.h"
-#if FEATURE_pixel_transfer
 #include "pixel.h"
-#endif
 #include "shader/program.h"
 #include "shader/prog_parameter.h"
 #include "state.h"
@@ -585,10 +583,8 @@ _mesa_update_state_locked( GLcontext *ctx )
    if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
       _mesa_update_stencil( ctx );
 
-#if FEATURE_pixel_transfer
    if (new_state & _MESA_NEW_TRANSFER_STATE)
       _mesa_update_pixel( ctx, new_state );
-#endif
 
    if (new_state & _DD_NEW_SEPARATE_SPECULAR)
       update_separate_specular( ctx );