#include "framebuffer.h"
#include "light.h"
#include "matrix.h"
-#if FEATURE_pixel_transfer
#include "pixel.h"
-#endif
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "state.h"
if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
_mesa_update_stencil( ctx );
-#if FEATURE_pixel_transfer
if (new_state & _MESA_NEW_TRANSFER_STATE)
_mesa_update_pixel( ctx, new_state );
-#endif
if (new_state & _DD_NEW_SEPARATE_SPECULAR)
update_separate_specular( ctx );