-/* $Id: state.c,v 1.4 2000/02/24 22:04:03 brianp Exp $ */
+/* $Id: state.c,v 1.9 2000/04/09 17:08:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include "mmath.h"
#include "pipeline.h"
#include "pixel.h"
+#include "pixeltex.h"
#include "points.h"
#include "polygon.h"
#include "quads.h"
exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
+ /* GL_SGIX_pixel_texture */
+ exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
+
+ /* GL_SGIS_pixel_texture */
+ exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
+ exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
+ exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
+ exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
+ exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
+ exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
+
/* GL_EXT_compiled_vertex_array */
exec->LockArraysEXT = _mesa_LockArraysEXT;
exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
ctx->RasterMask |= WINCLIP_BIT;
}
+ if (ctx->Depth.OcclusionTest)
+ ctx->RasterMask |= OCCLUSION_BIT;
+
+
/* If we're not drawing to exactly one color buffer set the
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
* buffers or the RGBA or CI mask disables all writes.
*/
-
ctx->TriangleCaps &= ~DD_MULTIDRAW;
if (ctx->Color.MultiDrawBuffer) {
ctx->ModelProjectWinMatrixUptodate = 0;
}
+ if (ctx->NewState & NEW_COLOR_MATRIX) {
+ gl_matrix_analyze( &ctx->ColorMatrix );
+ }
+
/* Figure out whether we can light in object space or not. If we
* can, find the current positions of the lights in object space
*/