extern void
-_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
+_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield varying_inputs);
extern void
_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
+/**
+ * Update ctx->VertexProgram._VertexProgramMode.
+ */
+extern void
+_mesa_update_vertex_processing_mode(struct gl_context *ctx);
+
+
+/**
+ * Set the _DrawVAO and the net enabled arrays.
+ */
+void
+_mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLbitfield filter);
+
+
+static inline bool
+_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
+{
+ return ctx->ATIFragmentShader.Enabled &&
+ ctx->ATIFragmentShader.Current->Instructions[0];
+}
+
/**
* Is the secondary color needed?
*/
(ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
return GL_TRUE;
+ if (_mesa_ati_fragment_shader_enabled(ctx))
+ return GL_TRUE;
+
return GL_FALSE;
}
ctx->FragmentProgram.Current->arb.Instructions;
}
-static inline bool
-_mesa_ati_fragment_shader_enabled(const struct gl_context *ctx)
-{
- return ctx->ATIFragmentShader.Enabled &&
- ctx->ATIFragmentShader.Current->Instructions[0];
-}
-
#endif