-
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "mtypes.h"
-
extern void
-_mesa_init_no_op_table(struct _glapi_table *exec, GLuint tableSize);
+_mesa_update_state(struct gl_context *ctx);
+/* As above but can only be called between _mesa_lock_context_textures() and
+ * _mesa_unlock_context_textures().
+ */
extern void
-_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize);
+_mesa_update_state_locked(struct gl_context *ctx);
-extern void
-_mesa_update_state( GLcontext *ctx );
extern void
-_mesa_print_state( const char *msg, GLuint state );
+_mesa_set_varying_vp_inputs(struct gl_context *ctx, GLbitfield64 varying_inputs);
-extern void
-_mesa_print_enable_flags( const char *msg, GLuint flags );
extern void
-_mesa_allow_light_in_model( GLcontext *ctx, GLboolean flag );
+_mesa_set_vp_override(struct gl_context *ctx, GLboolean flag);
+
+
+/**
+ * Is the secondary color needed?
+ */
+static inline GLboolean
+_mesa_need_secondary_color(const struct gl_context *ctx)
+{
+ if (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ return GL_TRUE;
+
+ if (ctx->Fog.ColorSumEnabled)
+ return GL_TRUE;
+
+ if (ctx->VertexProgram._Current &&
+ (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1))
+ return GL_TRUE;
+
+ if (ctx->FragmentProgram._Current &&
+ (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
+ (ctx->FragmentProgram._Current->Base.InputsRead & VARYING_BIT_COL1))
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
#endif