/* OpenGL 2.0 */
+void GLAPIENTRY
+_mesa_StencilFuncSeparate_no_error(GLenum face, GLenum func, GLint ref,
+ GLuint mask)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ stencil_func_separate(ctx, face, func, ref, mask);
+}
+
+
void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{