/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
static GLboolean
-validate_stencil_op(GLcontext *ctx, GLenum op)
+validate_stencil_op(struct gl_context *ctx, GLenum op)
{
switch (op) {
case GL_KEEP:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
return GL_TRUE;
- case GL_INCR_WRAP_EXT:
- case GL_DECR_WRAP_EXT:
- if (ctx->Extensions.EXT_stencil_wrap) {
- return GL_TRUE;
- }
- /* FALL-THROUGH */
default:
return GL_FALSE;
}
static GLboolean
-validate_stencil_func(GLcontext *ctx, GLenum func)
+validate_stencil_func(struct gl_context *ctx, GLenum func)
{
switch (func) {
case GL_NEVER:
_mesa_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
-
- if (ctx->Stencil.Clear == (GLuint) s)
- return;
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Clear = (GLuint) s;
-
- if (ctx->Driver.ClearStencil) {
- ctx->Driver.ClearStencil( ctx, s );
- }
}
* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
+ * the driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
if (!validate_stencil_func(ctx, frontfunc)) {
_mesa_error(ctx, GL_INVALID_ENUM,
return;
}
- ref = CLAMP( ref, 0, stencilMax );
-
/* set both front and back state */
if (ctx->Stencil.Function[0] == frontfunc &&
ctx->Stencil.Function[1] == backfunc &&
* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilFunc callback.
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
+ * the driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFunc()\n");
if (!validate_stencil_func(ctx, func)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)");
return;
}
- ref = CLAMP( ref, 0, stencilMax );
-
if (face != 0) {
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == mask &&
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMask()\n");
if (face != 0) {
/* Only modify the EXT_stencil_two_side back-face state.
* \sa glStencilOp().
*
* Verifies the parameters and updates the respective fields in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
- * driver via the dd_function_table::StencilOp callback.
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies
+ * the driver via the dd_function_table::StencilOp callback.
*/
void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GET_CURRENT_CONTEXT(ctx);
const GLint face = ctx->Stencil.ActiveFace;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOp()\n");
if (!validate_stencil_op(ctx, fail)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
-#if _HAVE_FULL_GL
/* GL_EXT_stencil_two_side */
void GLAPIENTRY
_mesa_ActiveStencilFaceEXT(GLenum face)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glActiveStencilFaceEXT()\n");
if (!ctx->Extensions.EXT_stencil_two_side) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
}
if (face == GL_FRONT || face == GL_BACK) {
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
}
}
-#endif
-/**
- * OpenGL 2.0 function.
- * \todo Make StencilOp() call this function. And eventually remove the
- * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate
- * instead.
- */
void GLAPIENTRY
_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass)
{
GLboolean set = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilOpSeparate()\n");
if (!validate_stencil_op(ctx, sfail)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilFuncSeparate()\n");
if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)");
return;
}
- ref = CLAMP(ref, 0, stencilMax);
-
FLUSH_VERTICES(ctx, _NEW_STENCIL);
if (face != GL_BACK) {
_mesa_StencilMaskSeparate(GLenum face, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glStencilMaskSeparate()\n");
if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)");
* Update derived stencil state.
*/
void
-_mesa_update_stencil(GLcontext *ctx)
+_mesa_update_stencil(struct gl_context *ctx)
{
const GLint face = ctx->Stencil._BackFace;
ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
+
+ ctx->Stencil._WriteEnabled =
+ ctx->Stencil._Enabled &&
+ (ctx->Stencil.WriteMask[0] != 0 ||
+ (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[face] != 0));
}
*
* \param ctx GL context.
*
- * Initializes __GLcontextRec::Stencil attribute group.
+ * Initializes __struct gl_contextRec::Stencil attribute group.
*/
void
-_mesa_init_stencil(GLcontext *ctx)
+_mesa_init_stencil(struct gl_context *ctx)
{
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.TestTwoSide = GL_FALSE;
ctx->Stencil.Ref[0] = 0;
ctx->Stencil.Ref[1] = 0;
ctx->Stencil.Ref[2] = 0;
- ctx->Stencil.ValueMask[0] = ~0U;
- ctx->Stencil.ValueMask[1] = ~0U;
- ctx->Stencil.ValueMask[2] = ~0U;
- ctx->Stencil.WriteMask[0] = ~0U;
- ctx->Stencil.WriteMask[1] = ~0U;
- ctx->Stencil.WriteMask[2] = ~0U;
+
+ /* 4.1.4 Stencil Test section of the GL-ES 3.0 specification says:
+ *
+ * "In the initial state, [...] the front and back stencil mask are both
+ * set to the value 2^s − 1, where s is greater than or equal to the
+ * number of bits in the deepest stencil buffer* supported by the GL
+ * implementation."
+ *
+ * Since the maximum supported precision for stencil buffers is 8 bits,
+ * mask values should be initialized to 2^8 - 1 = 0xFF.
+ */
+ ctx->Stencil.ValueMask[0] = 0xFF;
+ ctx->Stencil.ValueMask[1] = 0xFF;
+ ctx->Stencil.ValueMask[2] = 0xFF;
+ ctx->Stencil.WriteMask[0] = 0xFF;
+ ctx->Stencil.WriteMask[1] = 0xFF;
+ ctx->Stencil.WriteMask[2] = 0xFF;
+
ctx->Stencil.Clear = 0;
ctx->Stencil._BackFace = 1;
}