static GLboolean
-validate_stencil_op(GLcontext *ctx, GLenum op)
+validate_stencil_op(struct gl_context *ctx, GLenum op)
{
switch (op) {
case GL_KEEP:
static GLboolean
-validate_stencil_func(GLcontext *ctx, GLenum func)
+validate_stencil_func(struct gl_context *ctx, GLenum func)
{
switch (func) {
case GL_NEVER:
* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
* driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
* \sa glStencilFunc().
*
* Verifies the parameters and updates the respective values in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
* driver via the dd_function_table::StencilFunc callback.
*/
void GLAPIENTRY
* \sa glStencilOp().
*
* Verifies the parameters and updates the respective fields in
- * __GLcontextRec::Stencil. On change flushes the vertices and notifies the
+ * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the
* driver via the dd_function_table::StencilOp callback.
*/
void GLAPIENTRY
* Update derived stencil state.
*/
void
-_mesa_update_stencil(GLcontext *ctx)
+_mesa_update_stencil(struct gl_context *ctx)
{
const GLint face = ctx->Stencil._BackFace;
*
* \param ctx GL context.
*
- * Initializes __GLcontextRec::Stencil attribute group.
+ * Initializes __struct gl_contextRec::Stencil attribute group.
*/
void
-_mesa_init_stencil(GLcontext *ctx)
+_mesa_init_stencil(struct gl_context *ctx)
{
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.TestTwoSide = GL_FALSE;