-/* $Id: stencil.h,v 1.4 1999/12/13 04:08:27 joukj Exp $ */
+/**
+ * \file stencil.h
+ * Stencil operations.
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 4.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#define STENCIL_H
-#include "types.h"
+#include "mtypes.h"
-extern void
+extern void GLAPIENTRY
_mesa_ClearStencil( GLint s );
-extern void
+extern void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask );
-extern void
+extern void GLAPIENTRY
_mesa_StencilMask( GLuint mask );
-extern void
+extern void GLAPIENTRY
_mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+extern void GLAPIENTRY
+_mesa_ActiveStencilFaceEXT(GLenum face);
-extern GLboolean
-gl_stencil_and_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- const GLdepth z[], GLubyte mask[] );
-
-#ifdef VMS /* VMS allows externals of 31 characters maximum */
-#define gl_stencil_and_depth_test_pixels gl_stencil_and_depth_test_pixel
-#endif
-extern GLboolean
-gl_stencil_and_depth_test_pixels( GLcontext *ctx, GLuint n,
- const GLint x[], const GLint y[],
- const GLdepth z[], GLubyte mask[] );
-
-
-
-extern void
-gl_read_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
- GLstencil stencil[] );
-
-
-extern void
-gl_write_stencil_span( GLcontext *ctx, GLint n, GLint x, GLint y,
- const GLstencil stencil[] );
-
-
-extern void gl_alloc_stencil_buffer( GLcontext *ctx );
-
-
-extern void gl_clear_stencil_buffer( GLcontext *ctx );
+extern void
+_mesa_init_stencil( GLcontext * ctx );
#endif